Zelda
Grounded
Jab 1
Start
11
End
17
Total
29 frames
NAME | VALUE |
---|---|
IASA | 27 |
Notes | 4 hits lasting 1 frame each doing 2% damage each |
Down Smash
Start
4
End
16
Total
39 frames
NAME | VALUE |
---|---|
IASA | 32 |
Notes | front hit active frames 4-7, back hit frames 13-16 |
Tilt
Air
Neutral Air
Start
6
End
31
Total
49 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 37 |
IASA | 42 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Up Air
Start
14
End
16
Total
54 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 14 |
Auto Cancel After | 44 |
L-Canceled Land Lag | 12 |
Land Lag | 25 |
Back Air
Start
5
End
8
Total
35 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 5 |
Auto Cancel After | 25 |
IASA | 33 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Forward Air
Start
8
End
11
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 8 |
Auto Cancel After | 24 |
IASA | 36 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Down Air
Start
14
End
17
Total
43 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 1 |
Auto Cancel After | 39 |
IASA | 43 |
L-Canceled Land Lag | 12 |
Land Lag | 24 |
Special
Nayru's Love
Start
12
End
27
Total
59 frames
NAME | VALUE |
---|---|
Notes | invulnerable frames 4-11, reflects frames 4-41. 7 hitboxes first 6 doing 1% or 2%, last hit doing 4% or 5% |
Din's Fire
Start
60
End
62
Total
77 frames
NAME | VALUE |
---|---|
Notes | listed is the fastest din's fuire can be activated. can be detonated as late as frame 98. upon detonation, hitbox comes out frames 23-26. hitbox is larger the longer its charged |
Din's Fire (Air)
Start
60
End
62
Total
77 frames
NAME | VALUE |
---|---|
Notes | listed is the fastest din's fuire can be activated. can be detonated as late as frame 98. upon detonation, hitbox comes out frames 23-26. hitbox is larger the longer its charged |
Transform
Start
34
End
43
Total
69 frames
NAME | VALUE |
---|---|
Notes | invulnerable frames 34-43, shiek comes out frame 44 |
Transform (Air)
Start
34
End
43
Total
69 frames
NAME | VALUE |
---|---|
Notes | invulnerable frames 34-43, shiek comes out frame 44 |
Farores Wind
Start
10
End
11
Total
114 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | invulnerable frames 33-53. aim at frame 33 |
Farores Wind (Air)
Start
10
End
11
Total
114 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | invulnerable frames 33-53. aim at frame 33 |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 8 Distance: 16.6 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 16.6 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 17-19 (Behind), 25-27 (Front) Invincible: 1-27 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 17-18 (Front), 25-26 (Behind) Invincible: 1-26 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 12 Distance: 14.4 ft Invincible: 1-19 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 12 Distance: 14.4 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 14.4 ft Invincible: 1-19 |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 3 Distance: 15.6 ft Invincible: 1-19 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |
Uncategorised