Ice Climbers
Neutral Air
1
6
23
49
First Active
6
Last Active
23
Total
49 frames
IASA
46
Landing lag
20 (10 L-Cancelled)
Autocancel
<6 29>
Damage
8%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
100
Up Air
1
6
9
10
23
39
First Active
6
Last Active
23
Total
39 frames
IASA
30
Landing lag
32 (16 L-Cancelled)
Autocancel
<6 26>
Damage
9 / 7%
Angle
70
Effect
Normal
Base Knockback
10
Knockback Growth
140
Back Air
0
1
39
First Active
8
Last Active
11
Total
39 frames
IASA
36
Landing lag
20 (10 L-Cancelled)
Autocancel
<8 18>
Damage
12 / 11%
Angle
361
Effect
Normal
Base Knockback
30
Knockback Growth
110 / 100
Forward Air
1
19
22
59
First Active
19
Last Active
22
Total
59 frames
IASA
55
Landing lag
20 (10 L-Cancelled)
Autocancel
<2 55>
Damage
10 / 9 / 11%
Angle
70 / 270
Effect
Normal
Base Knockback
40
Knockback Growth
100
Down Air
1
3
52
65
First Active
3
Last Active
52
Total
65 frames
IASA
64
Landing lag
25 (12 L-Cancelled)
Autocancel
<3 57>
Damage
9%
Angle
361
Effect
Normal
Knockback Growth
110
Set Knockback
36
Jab 1
1
4
7
29
First Active
4
Last Active
7
Total
29 frames
IASA
16
Damage
2%
Angle
45
Effect
Normal
Knockback Growth
100
Jab 2
1
5
7
29
First Active
5
Last Active
7
Total
29 frames
IASA
19
Damage
4%
Angle
45
Effect
Normal
Knockback Growth
100
Set Knockback
30
Dashattack
1
11
12
41
First Active
11
Last Active
12
Total
41 frames
IASA
38
Damage
9%
Angle
80
Effect
Normal
Base Knockback
90
Knockback Growth
40
Up Smash
1
14
18
49
First Active
14
Last Active
18
Total
49 frames
IASA
44
Damage
11%
Angle
83
Effect
Normal
Base Knockback
50
Knockback Growth
128
Forward Smash
1
13
14
47
First Active
13
Last Active
14
Total
47 frames
IASA
47
Damage
14 / 10%
Angle
361
Effect
Normal
Base Knockback
40
Knockback Growth
105
Down Smash
1
6
11
39
First Active
6
Last Active
11
Total
39 frames
IASA
36
Damage
12%
Angle
361
Effect
Normal
Base Knockback
50
Knockback Growth
110
Forward Tilt
1
6
9
31
First Active
6
Last Active
9
Total
31 frames
IASA
28
Damage
8%
Angle
361
Effect
Normal
Base Knockback
26
Knockback Growth
100
Forward Tilt (Up)
1
6
9
31
First Active
6
Last Active
9
Total
31 frames
IASA
28
Damage
8%
Angle
361
Effect
Normal
Base Knockback
26
Knockback Growth
100
Forward Tilt (Down)
1
6
9
29
30
31
First Active
6
Last Active
9
Total
31 frames
IASA
28
Damage
8 / 1%
Angle
361 / 95
Effect
Normal
Base Knockback
26 / 15
Knockback Growth
100 / 20
Up Tilt
1
8
9
11
12
14
15
17
18
20
21
23
24
26
49
First Active
8
Last Active
26
Total
49 frames
IASA
42
Damage
1 / 7%
Angle
95 / 90
Effect
Normal
Base Knockback
15 / 40
Knockback Growth
20 / 100
Down Tilt
1
8
11
34
First Active
8
Last Active
11
Total
34 frames
IASA
29
Damage
5%
Angle
70
Effect
Normal
Base Knockback
30
Knockback Growth
100
Ice Shot
0
1
59
First Active
15
Last Active
20
Total
59 frames
Damage
9 / 5%
Angle
80 / 361
Effect
Normal / Freezing
Base Knockback
80 / 5
Knockback Growth
60 / 50
Squall Hammer
0
1
89
First Active
12
Last Active
55
Total
89 frames
Damage
4 / 2%
Angle
70
Effect
Normal
Base Knockback
5
Knockback Growth
130
Squall Hammer (Air)
0
1
89
First Active
12
Last Active
55
Total
89 frames
Damage
4 / 2%
Angle
70
Effect
Normal
Base Knockback
5
Knockback Growth
130
Blizzard
0
1
79
First Active
16
Last Active
66
Total
79 frames
Damage
3 / 2 / 1%
Angle
70 / 361
Effect
Freezing
Base Knockback
5
Knockback Growth
320 / 130 / 25
Blizzard (Air)
0
1
79
First Active
16
Last Active
66
Total
79 frames
Damage
3 / 2 / 1%
Angle
70 / 361
Effect
Freezing
Base Knockback
5
Knockback Growth
320 / 130 / 25
Belay
0
1
89
First Active
17
Last Active
59
Total
89 frames
Damage
16%
Angle
80
Effect
Normal
Base Knockback
60
Knockback Growth
60
Belay (Air)
0
1
89
First Active
17
Last Active
59
Total
89 frames
Damage
16%
Angle
80
Effect
Normal
Base Knockback
60
Knockback Growth
60
Grab
1
7
8
30
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
1
7
8
40
First Active
7
Last Active
8
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
0
1
12
13
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
1
24
27
49
First Active
24
Last Active
27
Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Set Knockback
90
There is no GIF available
Back throw
0
1
39
Total
39 frames
Damage
7%
Angle
120
Effect
Normal
Base Knockback
80
Knockback Growth
30
There is no GIF available
Up throw
1
25
30
59
First Active
25
Last Active
30
Total
59 frames
Damage
6%
Angle
361
Effect
Normal
Set Knockback
90
There is no GIF available
Down throw
0
1
49
Total
49 frames
Damage
6%
Angle
80
Effect
Normal
Base Knockback
70
Knockback Growth
40
Spotdodge
1
27
First Active
2
Last Active
18
Total
27 frames
Airdodge
1
48
Total
48 frames
Roll backwards
1
31
First Active
4
Last Active
19
Total
31 frames
Roll forwards
1
31
First Active
4
Last Active
19
Total
31 frames
There is no GIF available
Getup-Attack (Back)
1
49
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
0
1
49
Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available
Getup-Roll Forward (Back)
1
35
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
1
35
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
1
35
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
1
35
Total
35 frames
There is no GIF available
Tech-Wall
1
25
Total
25 frames
IASA
6
There is no GIF available
Tech-Wall Jump
1
40
Total
40 frames
IASA
1
Tech-Neutral
1
26
Total
26 frames
Tech-Roll Forward
1
40
Total
40 frames
Tech-Roll Backward
1
40
Total
40 frames
There is no GIF available
Edge attack
0
1
Damage
8 / 10 / 6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90