Mewtwo
Grounded
Rapid Jabs
Start
6
End
48
Total
50 frames
| NAME | VALUE | 
|---|---|
| Notes | After last hitbox there is an additional 13 frame cooldown | 
Tilt
Air
Neutral Air
Start
5
End
42
Total
54 frames
| NAME | VALUE | 
|---|---|
| Auto Cancel Before | 5 | 
| Auto Cancel After | 36 | 
| IASA | 42 | 
| L-Canceled Land Lag | 13 | 
| Land Lag | 26 | 
Up Air
Start
9
End
11
Total
37 frames
| NAME | VALUE | 
|---|---|
| Auto Cancel Before | 4 | 
| Auto Cancel After | 32 | 
| IASA | 35 | 
| L-Canceled Land Lag | 10 | 
| Land Lag | 20 | 
Back Air
Start
12
End
15
Total
31 frames
| NAME | VALUE | 
|---|---|
| Auto Cancel Before | 3 | 
| Auto Cancel After | 29 | 
| L-Canceled Land Lag | 14 | 
| Land Lag | 28 | 
Forward Air
Start
5
End
7
Total
39 frames
| NAME | VALUE | 
|---|---|
| Auto Cancel Before | 1 | 
| Auto Cancel After | 34 | 
| IASA | 36 | 
| L-Canceled Land Lag | 12 | 
| Land Lag | 25 | 
Down Air
Start
18
End
21
Total
57 frames
| NAME | VALUE | 
|---|---|
| Auto Cancel Before | 6 | 
| Auto Cancel After | 44 | 
| IASA | 47 | 
| L-Canceled Land Lag | 14 | 
| Land Lag | 28 | 
Special
Shadow Ball
Start
17
End
17
Total
26 frames
| NAME | VALUE | 
|---|---|
| Notes | Shadow Ball lasts 69 frames. fully charged takes 100 frames | 
Teleport (Air)
Start
7
End
17
Total
32 frames
| NAME | VALUE | 
|---|---|
| Notes | no hitbox, active refers to appearing/disapear | 
Grab/Throw
Dodge
Getups/Techs
Getup-Attack (Back)
Start
End
Total
49 frames
| NAME | VALUE | 
|---|---|
| Notes | Hit: 18-31 (Both Sides) Invincible: 1-31 | 
Getup-Attack (Stomach)
Start
End
Total
49 frames
| NAME | VALUE | 
|---|---|
| Notes | Hit: 20-35 (Both Sides) Invincible: 1-35 | 
Getup-Roll Forward (Back)
Start
End
Total
35 frames
| NAME | VALUE | 
|---|---|
| Notes | Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-21 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off) | 
Getup-Roll Forward (Stomach)
Start
End
Total
35 frames
| NAME | VALUE | 
|---|---|
| Notes | Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-19 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off) | 
Getup-Roll Backward (Back)
Start
End
Total
35 frames
| NAME | VALUE | 
|---|---|
| Notes | Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-22 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame) | 
Getup-Roll Backward (Stomach)
Start
End
Total
35 frames
| NAME | VALUE | 
|---|---|
| Notes | Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-24 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame) | 
Tech-Wall
Start
End
Total
31 frames
| NAME | VALUE | 
|---|---|
| IASA | 6 | 
| Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) | 
Tech-Roll Forward
Start
End
Total
40 frames
| NAME | VALUE | 
|---|---|
| Notes | Horizontal Movement At: 17 Distance: 13.6 ft Invincible: 1-20 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off) | 
Tech-Roll Backward
Start
End
Total
40 frames
| NAME | VALUE | 
|---|---|
| Notes | Horizontal Movement At: 17 Distance: 13.4 ft Invincible: 1-20 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame) |