Mario
Grounded
Tilt
Air
Neutral Air
Start
3
End
32
Total
45 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 35 |
L-Canceled Land Lag | 8 |
Land Lag | 16 |
Up Air
Start
4
End
9
Total
33 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 2 |
Auto Cancel After | 15 |
IASA | 30 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Back Air
Start
6
End
17
Total
28 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 18 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Forward Air
Start
18
End
22
Total
74 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 42 |
IASA | 60 |
L-Canceled Land Lag | 10 |
Land Lag | 21 |
Down Air
Start
10
End
32
Total
38 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 35 |
IASA | 38 |
L-Canceled Land Lag | 11 |
Land Lag | 23 |
Special
Mario Tornado
Start
8
End
39
Total
79 frames
NAME | VALUE |
---|---|
Notes | 9 hitboxes, first does 2%, next seven do 1%, last one is the strong hit |
Mario Tornado (Air)
Start
8
End
39
Total
79 frames
NAME | VALUE |
---|---|
Notes | 9 hitboxes, first does 2%, next seven do 1%, last one is the strong hit |
Super Jump Punch
Start
3
End
24
Total
37 frames
NAME | VALUE |
---|---|
Notes | 12 hitboxes, first 5% damage, then ten 1% damage, then a final 3% damage hitbox. |
Super Jump Punch (Air)
Start
3
End
24
Total
37 frames
NAME | VALUE |
---|---|
Notes | 12 hitboxes, first 5% damage, then ten 1% damage, then a final 3% damage hitbox. |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 14.6 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 14.6 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 20-21 (Behind), 24-25 (Front) Invincible: 1-25 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 12.6 ft Invincible: 1-21 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 12.4 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 12 Distance: 12.4 ft Invincible: 1-22 |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 12.4 ft Invincible: 1-24 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |
Uncategorised