Marth

Grounded

Jab 1

Start

4

End

7

Total

27 frames

IASA

26

Jab 2

Start

4

End

8

Total

27 frames

IASA

26

Dashattack

Start

12

End

15

Total

49 frames

IASA

40

Up Smash

Start

13

End

16

Total

54 frames

IASA

46

Forward Smash

Start

10

End

13

Total

49 frames

IASA

48

Down Smash

Start

5

End

22

Total

64 frames

IASA

62

Tilt

Forward Tilt

Start

7

End

10

Total

35 frames

Up Tilt

Start

6

End

12

Total

39 frames

IASA

32

Down Tilt

Start

7

End

9

Total

49 frames

IASA

20

Air

Neutral Air

Start

6

End

21

Total

49 frames

Auto Cancel Before

6

Auto Cancel After

24

L-Canceled Land Lag

7

Land Lag

15

Up Air

Start

5

End

8

Total

45 frames

Auto Cancel Before

5

Auto Cancel After

26

L-Canceled Land Lag

7

Land Lag

15

Back Air

Start

7

End

11

Total

39 frames

Auto Cancel Before

1

Auto Cancel After

31

IASA

35

L-Canceled Land Lag

12

Land Lag

24

Forward Air

Start

4

End

7

Total

33 frames

Auto Cancel Before

1

Auto Cancel After

26

IASA

30

L-Canceled Land Lag

7

Land Lag

15

Down Air

Start

6

End

9

Total

59 frames

Auto Cancel Before

6

Auto Cancel After

47

L-Canceled Land Lag

16

Land Lag

32

Special

Sword Dance (2, Neutral/Side/Down)

Start

14

End

16

Total

40 frames

Notes

Window for attack 3: 17-33

Sword Dance (2, Up)

Start

12

End

15

Total

40 frames

Notes

Window for attack 3: 17-32

Sword Dance (3, Side/Neutral)

Start

11

End

14

Total

46 frames

Notes

Window for attack 4: 16-37

Sword Dance (3, Up)

Start

13

End

17

Total

46 frames

Notes

Window for attack 4: 18-38

Sword Dance (3, Down)

Start

15

End

18

Total

46 frames

Notes

Window for attack 4: 19-35

Sword Dance (4, Side/Neutral)

Start

23

End

26

Total

50 frames

Sword Dance (4, Up)

Start

20

End

25

Total

50 frames

Sword Dance (4, Down)

Start

End

Total

60 frames

Notes

Hit: 13-15, 19-21, 25-27, 31-33, 37-38

Shield Breaker

Start

16

End

20

Total

29 frames

Notes

minimum charge time 11 frames, maximum 121. hitbox active frames 5-10 after releasing charge

Sword Dance (1, Side)

Start

6

End

8

Total

29 frames

Sword Dance (1, Side) (Air)

Start

6

End

8

Total

29 frames

Counter

Start

5

End

29

Total

59 frames

Notes

when counter activates, hitbox active frames 14-20 (delayed by 1 frame if stronger move)

Counter (Air)

Start

5

End

29

Total

59 frames

Notes

when counter activates, hitbox active frames 14-20 (delayed by 1 frame if stronger move)

Dolphin Slash

Start

5

End

11

Total

39 frames

Notes

strong hit frame 5, can do 10 or 13% damage. weak hit frames 6-11, does 7 or 6% damage

Dolphin Slash (Air)

Start

5

End

11

Total

39 frames

Notes

strong hit frame 5, can do 10 or 13% damage. weak hit frames 6-11, does 7 or 6% damage

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

10

End

11

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

0

End

0

Total

31 frames

Back throw

There is no GIF available

Start

0

End

0

Total

44 frames

Up throw

There is no GIF available

Start

0

End

0

Total

44 frames

Down throw

There is no GIF available

Start

0

End

0

Total

42 frames

Dodge

Spotdodge

Start

2

End

18

Total

27 frames

Airdodge

Start

4

End

29

Total

49 frames

Roll backwards

Start

4

End

23

Total

35 frames

Roll forwards

Start

4

End

19

Total

35 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 20-23 (Behind), 30-31 (Front) Invincible: 1-31

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 22-23 (Front), 27-28 (Behind) Invincible: 1-28

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 5 Distance: 12.2 ft Invincible: 6-19

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 11.4 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 5 Distance: 10 ft Invincible: 1-19

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 13 Distance: 11.4 ft Invincible: 1-19

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 9 Distance: 15.2 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 8 Distance: 15.2 ft Invincible: 1-20