Marth
Grounded
Tilt
Air
Neutral Air
Start
6
End
21
Total
49 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 24 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Up Air
Start
5
End
8
Total
45 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 5 |
Auto Cancel After | 26 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Back Air
Start
7
End
11
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 1 |
Auto Cancel After | 31 |
IASA | 35 |
L-Canceled Land Lag | 12 |
Land Lag | 24 |
Forward Air
Start
4
End
7
Total
33 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 1 |
Auto Cancel After | 26 |
IASA | 30 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Down Air
Start
6
End
9
Total
59 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 47 |
L-Canceled Land Lag | 16 |
Land Lag | 32 |
Special
Sword Dance (2, Neutral/Side/Down)
Start
14
End
16
Total
40 frames
NAME | VALUE |
---|---|
Notes | Window for attack 3: 17-33 |
Sword Dance (4, Down)
Start
End
Total
60 frames
NAME | VALUE |
---|---|
Notes | Hit: 13-15, 19-21, 25-27, 31-33, 37-38 |
Shield Breaker
Start
16
End
20
Total
29 frames
NAME | VALUE |
---|---|
Notes | minimum charge time 11 frames, maximum 121. hitbox active frames 5-10 after releasing charge |
Counter
Start
5
End
29
Total
59 frames
NAME | VALUE |
---|---|
Notes | when counter activates, hitbox active frames 14-20 (delayed by 1 frame if stronger move) |
Counter (Air)
Start
5
End
29
Total
59 frames
NAME | VALUE |
---|---|
Notes | when counter activates, hitbox active frames 14-20 (delayed by 1 frame if stronger move) |
Dolphin Slash
Start
5
End
11
Total
39 frames
NAME | VALUE |
---|---|
Notes | strong hit frame 5, can do 10 or 13% damage. weak hit frames 6-11, does 7 or 6% damage |
Dolphin Slash (Air)
Start
5
End
11
Total
39 frames
NAME | VALUE |
---|---|
Notes | strong hit frame 5, can do 10 or 13% damage. weak hit frames 6-11, does 7 or 6% damage |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 15.2 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 8 Distance: 15.2 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 20-23 (Behind), 30-31 (Front) Invincible: 1-31 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 22-23 (Front), 27-28 (Behind) Invincible: 1-28 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 5 Distance: 12.2 ft Invincible: 6-19 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 11.4 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 5 Distance: 10 ft Invincible: 1-19 |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 13 Distance: 11.4 ft Invincible: 1-19 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |