Ice Climbers
Grounded
Tilt
Air
Neutral Air
Start
6
End
23
Total
49 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 29 |
IASA | 46 |
L-Canceled Land Lag | 10 |
Land Lag | 20 |
Up Air
Start
6
End
23
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 26 |
IASA | 30 |
L-Canceled Land Lag | 16 |
Land Lag | 32 |
Back Air
Start
8
End
11
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 8 |
Auto Cancel After | 18 |
IASA | 36 |
L-Canceled Land Lag | 10 |
Land Lag | 20 |
Forward Air
Start
19
End
22
Total
59 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 2 |
Auto Cancel After | 55 |
IASA | 55 |
L-Canceled Land Lag | 10 |
Land Lag | 20 |
Down Air
Start
3
End
52
Total
65 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 57 |
IASA | 64 |
L-Canceled Land Lag | 12 |
Land Lag | 25 |
Special
Ice Shot
Start
15
End
20
Total
59 frames
NAME | VALUE |
---|---|
Notes | ice apppers frame 17, lasts 61 frames. hammer hit and ice botj do 5% |
Squall Hammer (Air)
Start
12
End
55
Total
89 frames
NAME | VALUE |
---|---|
Notes | 11 hits 4% each, lasting 1 frame each |
Blizzard
Start
16
End
66
Total
79 frames
NAME | VALUE |
---|---|
Notes | hitboxes appear every 5 frames, last 11 frames total (do 1% in the last couple frames). 9 hits total |
Blizzard (Air)
Start
16
End
66
Total
79 frames
NAME | VALUE |
---|---|
Notes | hitboxes appear every 5 frames, last 11 frames total (do 1% in the last couple frames). 9 hits total |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 15.2 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 16 Distance: 15.2 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 6-11 (Behind), 21-26 (Front) Invincible: 1-26 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 13.2 ft Invincible: 1-21 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 13 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 13 ft Invincible: 1-22 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame) |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 13 ft Invincible: 1-24 |
Tech-Wall
There is no GIF available
Start
End
Total
25 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |