Ice Climbers

Grounded

Jab 1

Start

4

End

7

Total

29 frames

IASA

16

Jab 2

Start

5

End

7

Total

29 frames

IASA

18

Dashattack

Start

11

End

12

Total

41 frames

IASA

38

Up Smash

Start

14

End

18

Total

49 frames

IASA

44

Forward Smash

Start

13

End

14

Total

47 frames

IASA

47

Down Smash

Start

6

End

11

Total

39 frames

IASA

36

Tilt

Forward Tilt

Start

6

End

9

Total

31 frames

IASA

28

Forward Tilt (Up)

Start

6

End

9

Total

31 frames

IASA

28

Forward Tilt (Down)

Start

6

End

9

Total

31 frames

IASA

28

Up Tilt

Start

8

End

26

Total

49 frames

IASA

42

Down Tilt

Start

8

End

11

Total

34 frames

IASA

29

Air

Neutral Air

Start

6

End

23

Total

49 frames

Auto Cancel Before

6

Auto Cancel After

29

IASA

46

L-Canceled Land Lag

10

Land Lag

20

Up Air

Start

6

End

23

Total

39 frames

Auto Cancel Before

6

Auto Cancel After

26

IASA

30

L-Canceled Land Lag

16

Land Lag

32

Back Air

Start

8

End

11

Total

39 frames

Auto Cancel Before

8

Auto Cancel After

18

IASA

36

L-Canceled Land Lag

10

Land Lag

20

Forward Air

Start

19

End

22

Total

59 frames

Auto Cancel Before

2

Auto Cancel After

55

IASA

55

L-Canceled Land Lag

10

Land Lag

20

Down Air

Start

3

End

52

Total

65 frames

Auto Cancel Before

3

Auto Cancel After

57

IASA

64

L-Canceled Land Lag

12

Land Lag

25

Special

Ice Shot

Start

15

End

20

Total

59 frames

Notes

ice apppers frame 17, lasts 61 frames. hammer hit and ice botj do 5%

Squall Hammer

Start

12

End

55

Total

89 frames

Notes

11 hits 4% each, lasting 1 frame each

Squall Hammer (Air)

Start

12

End

55

Total

89 frames

Notes

11 hits 4% each, lasting 1 frame each

Blizzard

Start

16

End

66

Total

79 frames

Notes

hitboxes appear every 5 frames, last 11 frames total (do 1% in the last couple frames). 9 hits total

Blizzard (Air)

There is no GIF available

Start

16

End

66

Total

79 frames

Notes

hitboxes appear every 5 frames, last 11 frames total (do 1% in the last couple frames). 9 hits total

Belay

Start

17

End

59

Total

89 frames

Notes

nana invulnerable frames 5-59

Belay (Air)

Start

17

End

59

Total

89 frames

Notes

nana invulnerable frames 5-59

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

7

End

8

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

24

End

27

Total

49 frames

Back throw

There is no GIF available

Start

0

End

0

Total

39 frames

Up throw

There is no GIF available

Start

25

End

30

Total

59 frames

Down throw

There is no GIF available

Start

0

End

0

Total

49 frames

Dodge

Spotdodge

Start

2

End

18

Total

27 frames

Airdodge

Start

0

End

Total

48 frames

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 6-11 (Behind), 21-26 (Front) Invincible: 1-26

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 13.2 ft Invincible: 1-21

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 13 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 10 Distance: 13 ft Invincible: 1-22 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 11 Distance: 13 ft Invincible: 1-24

Tech-Wall

There is no GIF available

Start

End

Total

25 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 9 Distance: 15.2 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 16 Distance: 15.2 ft Invincible: 1-20