Captain Falcon
Grounded
Up Smash
Start
21
End
28
Total
54 frames
NAME | VALUE |
---|---|
IASA | 40 |
Notes | active 21-22 and 27-28, first hit can do 8% or 14%, second hit can do 12%-13% |
Tilt
Air
Neutral Air
Start
7
End
29
Total
44 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 33 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Up Air
Start
6
End
14
Total
33 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 1 |
Auto Cancel After | 21 |
IASA | 30 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Back Air
Start
10
End
17
Total
35 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 7 |
Auto Cancel After | 20 |
IASA | 29 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Forward Air
Start
14
End
30
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 7 |
Auto Cancel After | 34 |
IASA | 36 |
L-Canceled Land Lag | 9 |
Land Lag | 19 |
Down Air
Start
16
End
20
Total
44 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 35 |
IASA | 38 |
L-Canceled Land Lag | 12 |
Land Lag | 24 |
Special
Raptor Boost
Start
15
End
34
Total
79 frames
NAME | VALUE |
---|---|
Notes | once side b collides with a player, the punch hitbox starts, active frames 3-7, with 25 frames endlag |
Raptor Boost (Air)
Start
15
End
34
Total
79 frames
NAME | VALUE |
---|---|
Land Lag | 20 |
Notes | once side b collides with a player, the punch hitbox starts, active frames 3-7, with 45 frames endlag |
Facon kick
Start
14
End
32
Total
64 frames
NAME | VALUE |
---|---|
Notes | strong hit frames 14-16, weaker hit frames 17-24, weakest hit frames 25-32 |
Falcon Kick (Air)
Start
15
End
29
Total
57 frames
NAME | VALUE |
---|---|
Land Lag | 45 |
Notes | can also do 11% damage. landing lag only occurs if ground hitbox is activated, which is also the weak hitbox |
Falcon Dive
Start
13
End
33
Total
64 frames
NAME | VALUE |
---|---|
Notes | can grab ledge 5 frames after active end. if grabbed, hit is active frames 2-6 and hit animation takes a total of 79 frames |
Falcon Dive (Air)
Start
13
End
33
Total
64 frames
NAME | VALUE |
---|---|
Notes | can grab ledge 5 frames after active end. if grabbed, hit is active frames 2-6 and hit animation takes a total of 79 frames |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 16.6 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 8 Distance: 13.6 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 19-20 (Both Sides), 28-29 (Both Sides) Invincible: 1-29 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 20-21 (Behind), 26-27 (Front) Invincible: 1-27 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 5 Distance: 11 ft Invincible: 1-23 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 11 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 5 Distance: 11 ft Invincible: 1-19 |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 15 Distance: 11 ft Invincible: 1-25 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |