Captain Falcon

Grounded

Dashattack

Start

7

End

16

Total

39 frames

IASA38
Notesweak hitbox frame 10-16

Forward Smash

Start

18

End

21

Total

64 frames

IASA60

Up Smash

Start

21

End

28

Total

54 frames

IASA40
Notesactive 21-22 and 27-28, first hit can do 8% or 14%, second hit can do 12%-13%

Down Smash

Start

19

End

32

Total

49 frames

IASA45
Notesfront (strong) hit is frame 19-22, back (weak) hit is frame 29-32

Jab 1

Start

3

End

5

Total

21 frames

IASA16

Jab 2

Start

4

End

6

Total

19 frames

IASA18

Jab 3

Start

5

End

11

Total

31 frames

IASA22
Notesweak hitbox frame 9-11

Tilt

Forward Tilt

Start

9

End

11

Total

29 frames

Up Tilt

Start

17

End

21

Total

39 frames

IASA38

Down Tilt

Start

10

End

15

Total

35 frames

IASA35

Forward Tilt (Up)

Start

9

End

11

Total

29 frames

Forward Tilt (Down)

Start

9

End

11

Total

29 frames

Air

Neutral Air

Start

7

End

29

Total

44 frames

Auto Cancel Before4
Auto Cancel After33
L-Canceled Land Lag7
Land Lag15
Notesactive frame 7-12 and 20-29, 2nd hit is the strong hit

Forward Air

Start

14

End

30

Total

39 frames

Auto Cancel Before7
Auto Cancel After34
IASA36
L-Canceled Land Lag9
Land Lag19
Notesstrong hitbox frame 14-16

Back Air

Start

10

End

17

Total

35 frames

Auto Cancel Before7
Auto Cancel After20
IASA29
L-Canceled Land Lag9
Land Lag18
Notesweak hit frame 14-17

Up Air

Start

6

End

14

Total

33 frames

Auto Cancel Before1
Auto Cancel After21
IASA30
L-Canceled Land Lag7
Land Lag15
NotesNotes - strong hitbox frame 6-10, move can do anywhere from 6 to 13 damage

Down Air

Start

16

End

20

Total

44 frames

Auto Cancel Before4
Auto Cancel After35
IASA38
L-Canceled Land Lag12
Land Lag24

Special

Falcon Punch

Start

52

End

56

Total

99 frames

IASA65

Raptor Boost

Start

15

End

34

Total

79 frames

Notesonce side b collides with a player, the punch hitbox starts, active frames 3-7, with 25 frames endlag

Facon kick

Start

14

End

32

Total

64 frames

Notesstrong hit frames 14-16, weaker hit frames 17-24, weakest hit frames 25-32

Falcon Dive

Start

13

End

33

Total

64 frames

Notescan grab ledge 5 frames after active end. if grabbed, hit is active frames 2-6 and hit animation takes a total of 79 frames

Falcon Kick (Air)

Start

15

End

29

Total

57 frames

Land Lag45
Notescan also do 11% damage. landing lag only occurs if ground hitbox is activated, which is also the weak hitbox

Falcon Punch (Air)

Start

52

End

56

Total

99 frames

IASA65

Raptor Boost (Air)

Start

15

End

34

Total

79 frames

Land Lag20
Notesonce side b collides with a player, the punch hitbox starts, active frames 3-7, with 45 frames endlag

Falcon Dive (Air)

Start

13

End

33

Total

64 frames

Notescan grab ledge 5 frames after active end. if grabbed, hit is active frames 2-6 and hit animation takes a total of 79 frames

Throw

Up throw

There is no GIF available

Start

11

End

28

Total

43 frames

Forward throw

There is no GIF available

Start

11

End

17

Total

39 frames

Back throw

There is no GIF available

Start

12

End

19

Total

49 frames

Down throw

There is no GIF available

Start

0

End

0

Total

39 frames

Dodge

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Spotdodge

Start

3

End

20

Total

32 frames

Airdodge

Start

0

End

Total

49 frames

Uncategorised

Edge attack

There is no GIF available

Start

End

Total

0 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

11

End

12

Total

40 frames

Rapid Jabs

Start

End

Total

0 frames

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 11 Distance: 16.6 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 8 Distance: 13.6 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 19-20 (Both Sides), 28-29 (Both Sides) Invincible: 1-29

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 20-21 (Behind), 26-27 (Front) Invincible: 1-27

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 5 Distance: 11 ft Invincible: 1-23

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 10 Distance: 11 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 5 Distance: 11 ft Invincible: 1-19

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 15 Distance: 11 ft Invincible: 1-25

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1