Captain Falcon

Grounded

Jab 1

Start

3

End

5

Total

21 frames

IASA

16

Jab 2

Start

4

End

6

Total

19 frames

IASA

18

Jab 3

Start

5

End

11

Total

31 frames

IASA

22

Rapid Jabs

Start

End

Total

0 frames

Dashattack

Start

7

End

16

Total

39 frames

IASA

38

Up Smash

Start

21

End

28

Total

54 frames

IASA

40

Notes

active 21-22 and 27-28, first hit can do 8% or 14%, second hit can do 12%-13%

Forward Smash

Start

18

End

21

Total

64 frames

IASA

60

Down Smash

Start

19

End

32

Total

49 frames

IASA

45

Tilt

Forward Tilt

Start

9

End

11

Total

29 frames

Forward Tilt (Up)

Start

9

End

11

Total

29 frames

Forward Tilt (Down)

Start

9

End

11

Total

29 frames

Up Tilt

Start

17

End

21

Total

39 frames

IASA

38

Down Tilt

Start

10

End

15

Total

35 frames

IASA

35

Air

Neutral Air

Start

7

End

29

Total

44 frames

Auto Cancel Before

4

Auto Cancel After

33

L-Canceled Land Lag

7

Land Lag

15

Up Air

Start

6

End

14

Total

33 frames

Auto Cancel Before

1

Auto Cancel After

21

IASA

30

L-Canceled Land Lag

7

Land Lag

15

Back Air

Start

10

End

17

Total

35 frames

Auto Cancel Before

7

Auto Cancel After

20

IASA

29

L-Canceled Land Lag

9

Land Lag

18

Forward Air

Start

14

End

30

Total

39 frames

Auto Cancel Before

7

Auto Cancel After

34

IASA

36

L-Canceled Land Lag

9

Land Lag

19

Down Air

Start

16

End

20

Total

44 frames

Auto Cancel Before

4

Auto Cancel After

35

IASA

38

L-Canceled Land Lag

12

Land Lag

24

Special

Falcon Punch

Start

52

End

56

Total

99 frames

IASA

65

Falcon Punch (Air)

Start

52

End

56

Total

99 frames

IASA

65

Raptor Boost

Start

15

End

34

Total

79 frames

Notes

once side b collides with a player, the punch hitbox starts, active frames 3-7, with 25 frames endlag

Raptor Boost (Air)

Start

15

End

34

Total

79 frames

Land Lag

20

Notes

once side b collides with a player, the punch hitbox starts, active frames 3-7, with 45 frames endlag

Facon kick

Start

14

End

32

Total

64 frames

Notes

strong hit frames 14-16, weaker hit frames 17-24, weakest hit frames 25-32

Falcon Kick (Air)

Start

15

End

29

Total

57 frames

Land Lag

45

Notes

can also do 11% damage. landing lag only occurs if ground hitbox is activated, which is also the weak hitbox

Falcon Dive

Start

13

End

33

Total

64 frames

Notes

can grab ledge 5 frames after active end. if grabbed, hit is active frames 2-6 and hit animation takes a total of 79 frames

Falcon Dive (Air)

Start

13

End

33

Total

64 frames

Notes

can grab ledge 5 frames after active end. if grabbed, hit is active frames 2-6 and hit animation takes a total of 79 frames

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

11

End

12

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

11

End

17

Total

39 frames

Back throw

There is no GIF available

Start

12

End

19

Total

49 frames

Up throw

There is no GIF available

Start

11

End

28

Total

43 frames

Down throw

There is no GIF available

Start

0

End

0

Total

39 frames

Dodge

Spotdodge

Start

3

End

20

Total

32 frames

Airdodge

Start

0

End

Total

49 frames

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 19-20 (Both Sides), 28-29 (Both Sides) Invincible: 1-29

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 20-21 (Behind), 26-27 (Front) Invincible: 1-27

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 5 Distance: 11 ft Invincible: 1-23

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 10 Distance: 11 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 5 Distance: 11 ft Invincible: 1-19

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 15 Distance: 11 ft Invincible: 1-25

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 11 Distance: 16.6 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 8 Distance: 13.6 ft Invincible: 1-20