Luigi
Grounded
Tilt
Air
Neutral Air
Start
3
End
31
Total
45 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 35 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Up Air
Start
5
End
7
Total
33 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 2 |
Auto Cancel After | 15 |
IASA | 30 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Back Air
Start
6
End
17
Total
28 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 18 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Forward Air
Start
7
End
10
Total
34 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 2 |
Auto Cancel After | 19 |
IASA | 33 |
L-Canceled Land Lag | 12 |
Land Lag | 25 |
Down Air
Start
10
End
14
Total
32 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 23 |
IASA | 29 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Special
Green Missile (Misfire)
Start
5
End
44
Total
74 frames
NAME | VALUE |
---|---|
Notes | additional 41 frames of lag upon landing. misfire is the strong hitbox, regular hitbox does between 5%-26%, depending on charge |
Green Missile
Start
23
End
62
Total
92 frames
NAME | VALUE |
---|---|
Notes | additional 41 frames of lag upon landing. misfire is the strong hitbox, regular hitbox does between 5%-26%, depending on charge |
Green Missile (Air)
Start
23
End
62
Total
92 frames
NAME | VALUE |
---|---|
Notes | additional 41 frames of lag upon landing. misfire is the strong hitbox, regular hitbox does between 5%-26%, depending on charge |
Luigi Cyclone (Air)
Start
6
End
43
Total
79 frames
NAME | VALUE |
---|---|
Notes | hits frame 6-29, 43. strong hit second. |
Super Jump Punch
Start
5
End
23
Total
39 frames
NAME | VALUE |
---|---|
Land Lag | 40 |
Notes | weak hitbox frames 6-23 and has 2 frames shieldstun. can grab edge as soon as frame 27 |
Super Jump Punch (Air)
Start
5
End
23
Total
39 frames
NAME | VALUE |
---|---|
Land Lag | 40 |
Notes | weak hitbox frames 6-23 and has 2 frames shieldstun. can grab edge as soon as frame 27 |
Grab/Throw
Dodge
Getups/Techs
Getup-Attack (Back)
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 20-21 (Behind), 24-25 (Front) Invincible: 1-25 |
Getup-Attack (Stomach)
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26 |
Getup-Roll Forward (Back)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 14.4 ft Invincible: 1-21 |
Getup-Roll Forward (Stomach)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 14.2 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 12 Distance: 14.2 ft Invincible: 1-22 |
Getup-Roll Backward (Stomach)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 14.2 ft Invincible: 1-24 |
Tech-Wall
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |
Tech-Roll Forward
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 16.6 ft Invincible: 1-20 |
Tech-Roll Backward
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 16.6 ft Invincible: 1-20 |