Luigi

Grounded

Jab 1

Start

2

End

3

Total

15 frames

Jab 2

Start

2

End

3

Total

17 frames

Jab 3

Start

4

End

5

Total

29 frames

IASA

22

Dashattack

Start

4

End

37

Total

63 frames

IASA

59

Up Smash

Start

9

End

11

Total

39 frames

Forward Smash

Start

12

End

13

Total

41 frames

Down Smash

Start

5

End

15

Total

37 frames

Notes

front hit frames 5-6, back hit frames 14-15

Tilt

Forward Tilt

Start

4

End

8

Total

32 frames

IASA

32

Forward Tilt (Up)

Start

4

End

8

Total

32 frames

IASA

32

Forward Tilt (Down)

Start

4

End

8

Total

32 frames

IASA

32

Up Tilt

Start

4

End

12

Total

29 frames

Down Tilt

Start

5

End

8

Total

34 frames

Air

Neutral Air

Start

3

End

31

Total

45 frames

Auto Cancel Before

3

Auto Cancel After

35

L-Canceled Land Lag

7

Land Lag

15

Up Air

Start

5

End

7

Total

33 frames

Auto Cancel Before

2

Auto Cancel After

15

IASA

30

L-Canceled Land Lag

7

Land Lag

15

Back Air

Start

6

End

17

Total

28 frames

Auto Cancel Before

6

Auto Cancel After

18

L-Canceled Land Lag

7

Land Lag

15

Forward Air

Start

7

End

10

Total

34 frames

Auto Cancel Before

2

Auto Cancel After

19

IASA

33

L-Canceled Land Lag

12

Land Lag

25

Down Air

Start

10

End

14

Total

32 frames

Auto Cancel Before

6

Auto Cancel After

23

IASA

29

L-Canceled Land Lag

9

Land Lag

18

Special

Green Missile (Misfire)

Start

5

End

44

Total

74 frames

Notes

additional 41 frames of lag upon landing. misfire is the strong hitbox, regular hitbox does between 5%-26%, depending on charge

Fireball

Start

17

End

67

Total

46 frames

Notes

fireball lasts 50 frames

Green Missile

Start

23

End

62

Total

92 frames

Notes

additional 41 frames of lag upon landing. misfire is the strong hitbox, regular hitbox does between 5%-26%, depending on charge

Green Missile (Air)

There is no GIF available

Start

23

End

62

Total

92 frames

Notes

additional 41 frames of lag upon landing. misfire is the strong hitbox, regular hitbox does between 5%-26%, depending on charge

Luigi Cyclone

Start

6

End

43

Total

79 frames

Notes

hits frame 6-29, 43. strong hit second.

Luigi Cyclone (Air)

Start

6

End

43

Total

79 frames

Notes

hits frame 6-29, 43. strong hit second.

Super Jump Punch

Start

5

End

23

Total

39 frames

Land Lag

40

Notes

weak hitbox frames 6-23 and has 2 frames shieldstun. can grab edge as soon as frame 27

Super Jump Punch (Air)

Start

5

End

23

Total

39 frames

Land Lag

40

Notes

weak hitbox frames 6-23 and has 2 frames shieldstun. can grab edge as soon as frame 27

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

11

End

12

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

0

End

0

Total

27 frames

Back throw

There is no GIF available

Start

0

End

0

Total

66 frames

Up throw

There is no GIF available

Start

0

End

0

Total

39 frames

Down throw

There is no GIF available

Start

0

End

0

Total

39 frames

Dodge

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

48 frames

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 20-21 (Behind), 24-25 (Front) Invincible: 1-25

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 14.4 ft Invincible: 1-21

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 14.2 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 12 Distance: 14.2 ft Invincible: 1-22

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 11 Distance: 14.2 ft Invincible: 1-24

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 9 Distance: 16.6 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 10 Distance: 16.6 ft Invincible: 1-20

Uncategorised

Taunt

Start

45

End

45

Total

70 frames

unknown

There is no GIF available

Start

End

Total

0 frames