Kirby

Grounded

Jab 1

Start

3

End

4

Total

17 frames

IASA16

Jab 2

Start

2

End

3

Total

19 frames

IASA16

Rapid Jabs

Start

2

End

3

Total

19 frames

Notesfinal hit end lag = 9 frames

Dashattack

Start

9

End

43

Total

63 frames

IASA60

Up Smash

Start

13

End

23

Total

49 frames

Forward Smash

Start

13

End

21

Total

49 frames

Down Smash

Start

7

End

22

Total

55 frames

IASA50

Tilt

Forward Tilt

Start

5

End

8

Total

32 frames

IASA28

Forward Tilt (Up)

Start

5

End

8

Total

32 frames

IASA28

Forward Tilt (Down)

Start

5

End

8

Total

32 frames

IASA28

Up Tilt

Start

4

End

7

Total

23 frames

Down Tilt

Start

4

End

7

Total

29 frames

Air

unknown_air

There is no GIF available

Start

End

Total

0 frames

Neutral Air

Start

10

End

34

Total

79 frames

Auto Cancel Before10
Auto Cancel After37
IASA50
L-Canceled Land Lag7
Land Lag15

Up Air

Start

11

End

13

Total

39 frames

Auto Cancel Before11
Auto Cancel After16
IASA36
L-Canceled Land Lag7
Land Lag15

Back Air

Start

6

End

20

Total

43 frames

Auto Cancel Before6
Auto Cancel After27
IASA36
L-Canceled Land Lag7
Land Lag15

Forward Air

Start

10

End

26

Total

49 frames

Auto Cancel Before10
Auto Cancel After37
IASA40
L-Canceled Land Lag10
Land Lag20

Down Air

Start

18

End

37

Total

59 frames

Auto Cancel Before18
Auto Cancel After47
IASA55
L-Canceled Land Lag10
Land Lag20
Noteshitbox on frames 18-19, 21-22, 24-25, 27-28, 30-31, 33-34, 36-37

Special

Swallow

Start

17

End

60

Total

79 frames

Notesdamage is based off character weight. Information on each ability kirby can obtain is listed here: https://smashboards.com/threads/kirby-hitboxes-and-frame-data.322531/

Hammer Hit

Start

22

End

28

Total

59 frames

Notesweak hit has 9 frames shieldstun

Hammer Spin (Air)

Start

7

End

46

Total

69 frames

Land Lag16
Notes6 strong hitboxes followed by 6 weak hitboxes

Stone

Start

30

End

47

Total

78 frames

Notescan be stone anywhere from 17 to 150 frames. gretting out of stone has 31 frames of lag.

Stone (Air)

Start

30

End

47

Total

78 frames

Notescan be stone anywhere from 17 to 150 frames. gretting out of stone has 31 frames of lag.

Final Cutter

Start

2

End

26

Total

34 frames

Notesinfo descirbes the landing hitbox/lag. rising hit comes out frame 23, hits 23-24, 47-49, and 54-56m with 8%, 1%, 6% respectivley.

Final Cutter (Air)

Start

2

End

26

Total

34 frames

Notesinfo descirbes the landing hitbox/lag. rising hit comes out frame 23, hits 23-24, 47-49, and 54-56m with 8%, 1%, 6% respectivley.

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

11

End

12

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

0

End

0

Total

61 frames

Back throw

There is no GIF available

Start

0

End

0

Total

49 frames

Up throw

There is no GIF available

Start

0

End

0

Total

79 frames

Down throw

There is no GIF available

Start

10

End

56

Total

87 frames

Dodge

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Getups/Techs

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 10 Distance: 12.4 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 10 Distance: 14.4 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 19-20 (Behind), 24-25 (Front) Invincible: 1-15 (Probably a programming error on this animation and should have been 25)

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 20-21 (Behind), 24 (Front), 26-27 (Front) Invincible: 1-27

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 15 Distance: 9 ft Invincible: 1-18

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 17 (You'd see him spinning forwards at 13) Distance: 8.8 ft Invincible: 1-23

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 12 Distance: 8.8 ft Invincible: 1-20

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 18 (You'd see him spinning backwards at 11) Distance: 9.4 ft Invincible: 1-28 (If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame)

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1

Copy Abilities

Bowser Special

Start

End

Total

0 frames

Captain Falcon Special

Start

End

Total

0 frames

Donkey Kong Special

Start

End

Total

0 frames

Dr Mario Special

Start

End

Total

0 frames

Falco Special

Start

End

Total

0 frames

Fox Special

Start

End

Total

0 frames

Ganondorf Special

There is no GIF available

Start

End

Total

0 frames

Ice Climbers Special

Start

End

Total

0 frames

Jigglypuff Special

Start

End

Total

0 frames

Link Special

There is no GIF available

Start

End

Total

0 frames

Luigi Special

Start

End

Total

0 frames

Mario Special

Start

End

Total

0 frames

Marth Special

Start

End

Total

0 frames

Mewtwo Special

Start

End

Total

0 frames

Mr. Game & Watch Special

Start

End

Total

0 frames

Ness Special

Start

End

Total

0 frames

Peach Special

Start

End

Total

0 frames

Pichu Special

Start

End

Total

0 frames

Pikachu Special

Start

End

Total

0 frames

Roy Special

Start

End

Total

0 frames

Samus Special

Start

End

Total

0 frames

Sheik Special

Start

End

Total

0 frames

Yoshi Special

Start

End

Total

0 frames

Young Link Special

Start

End

Total

0 frames

Zelda Special

Start

End

Total

0 frames