Kirby
Grounded
Tilt
Air
Neutral Air
Start
10
End
34
Total
79 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 10 |
Auto Cancel After | 37 |
IASA | 50 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Up Air
Start
11
End
13
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 11 |
Auto Cancel After | 16 |
IASA | 36 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Back Air
Start
6
End
20
Total
43 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 27 |
IASA | 36 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Forward Air
Start
10
End
26
Total
49 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 10 |
Auto Cancel After | 37 |
IASA | 40 |
L-Canceled Land Lag | 10 |
Land Lag | 20 |
Down Air
Start
18
End
37
Total
59 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 18 |
Auto Cancel After | 47 |
IASA | 55 |
L-Canceled Land Lag | 10 |
Land Lag | 20 |
Notes | hitbox on frames 18-19, 21-22, 24-25, 27-28, 30-31, 33-34, 36-37 |
Special
Swallow
Start
17
End
60
Total
79 frames
NAME | VALUE |
---|---|
Notes | damage is based off character weight. Information on each ability kirby can obtain is listed here: https://smashboards.com/threads/kirby-hitboxes-and-frame-data.322531/ |
Hammer Spin (Air)
Start
7
End
46
Total
69 frames
NAME | VALUE |
---|---|
Land Lag | 16 |
Notes | 6 strong hitboxes followed by 6 weak hitboxes |
Stone
Start
30
End
47
Total
78 frames
NAME | VALUE |
---|---|
Notes | can be stone anywhere from 17 to 150 frames. gretting out of stone has 31 frames of lag. |
Stone (Air)
Start
30
End
47
Total
78 frames
NAME | VALUE |
---|---|
Notes | can be stone anywhere from 17 to 150 frames. gretting out of stone has 31 frames of lag. |
Final Cutter
Start
2
End
26
Total
34 frames
NAME | VALUE |
---|---|
Notes | info descirbes the landing hitbox/lag. rising hit comes out frame 23, hits 23-24, 47-49, and 54-56m with 8%, 1%, 6% respectivley. |
Final Cutter (Air)
Start
2
End
26
Total
34 frames
NAME | VALUE |
---|---|
Notes | info descirbes the landing hitbox/lag. rising hit comes out frame 23, hits 23-24, 47-49, and 54-56m with 8%, 1%, 6% respectivley. |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 12.4 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 14.4 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 19-20 (Behind), 24-25 (Front) Invincible: 1-15 (Probably a programming error on this animation and should have been 25) |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 20-21 (Behind), 24 (Front), 26-27 (Front) Invincible: 1-27 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 15 Distance: 9 ft Invincible: 1-18 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 17 (You'd see him spinning forwards at 13) Distance: 8.8 ft Invincible: 1-23 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 12 Distance: 8.8 ft Invincible: 1-20 |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 18 (You'd see him spinning backwards at 11) Distance: 9.4 ft Invincible: 1-28 (If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame) |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |
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