Samus

Grounded

Jab 1

Start

3

End

4

Total

17 frames

Jab 2

Start

4

End

6

Total

29 frames

Dashattack

Start

7

End

16

Total

37 frames

Up Smash

Start

12

End

29

Total

59 frames

IASA

58

Forward Smash

Start

10

End

13

Total

43 frames

Down Smash

Start

6

End

16

Total

48 frames

IASA

45

Tilt

Forward Tilt

Start

6

End

8

Total

31 frames

IASA

30

Forward Tilt (Up)

Start

6

End

8

Total

31 frames

IASA

30

Forward Tilt (Down)

Start

6

End

8

Total

31 frames

IASA

30

Up Tilt

Start

14

End

17

Total

39 frames

IASA

35

Down Tilt

Start

6

End

8

Total

39 frames

Air

Air Grapple

Start

10

End

28

Total

60 frames

Land Lag

30

Notes

Grab a wall: 9-29 Jumping from grabbing: 1-11 (depends on how far you are from the point of grapple, and whether you're dangling) Ladfallspeciallag: 4

Neutral Air

Start

5

End

29

Total

49 frames

Auto Cancel Before

5

Auto Cancel After

34

IASA

40

L-Canceled Land Lag

7

Land Lag

15

Up Air

Start

5

End

24

Total

39 frames

Auto Cancel Before

5

Auto Cancel After

33

IASA

39

L-Canceled Land Lag

7

Land Lag

15

Back Air

Start

9

End

12

Total

39 frames

Auto Cancel Before

9

Auto Cancel After

30

IASA

37

L-Canceled Land Lag

7

Land Lag

15

Forward Air

Start

4

End

31

Total

55 frames

Auto Cancel Before

1

Auto Cancel After

46

IASA

50

L-Canceled Land Lag

7

Land Lag

15

Down Air

Start

18

End

22

Total

54 frames

Auto Cancel Before

3

Auto Cancel After

33

IASA

49

L-Canceled Land Lag

7

Land Lag

15

Special

Charge Shot

Start

14

End

83

Total

44 frames

Notes

starts charging frame 14. can charge for 140 frames max. 8 frames of lag after stop charging. 2 frame startup if shot while chraging, 15 if a held charge. shot lasts 69 frames

Homing Missle

Start

22

End

98

Total

49 frames

Notes

homing missle has 10 more frames of endlag, but lasts 35 frames longer and comes out 7 frames earlier with 7 franes shield stun (and is the weak hit)

Homing Missle (Air)

Start

15

End

91

Total

49 frames

Notes

homing missle has 10 more frames of endlag and comes out 2 frames later, but lasts 35 frames longer with 7 franes shield stun (and is the weak hit)

Bomb

Start

10

End

83

Total

53 frames

Notes

bomb hitbox exists 73 frames, when activated hits for 11 frames. damage is split up between multipule hitboxes, no info on their indivudal percents however

Bomb (Air)

Start

10

End

83

Total

53 frames

Notes

bomb hitbox exists 73 frames, when activated hits for 11 frames. damage is split up between multipule hitboxes, no info on their indivudal percents however

Screw Attack

Start

4

End

33

Total

49 frames

Land Lag

24

Notes

invulnerable frames 1-5. 15 total hitboxes, first is strong hit, rest are weak hits

Screw Attack (Air)

Start

4

End

31

Total

47 frames

Land Lag

24

Notes

invulnerable frames 1-3. 14 total hitboxes

Grab/Throw

Grab

Start

18

End

37

Total

94 frames

Dashgrab

Start

18

End

27

Total

74 frames

Notes

Secondary hitbox frame 30-33

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

0

End

0

Total

41 frames

Back throw

There is no GIF available

Start

0

End

0

Total

41 frames

Up throw

There is no GIF available

Start

13

End

25

Total

41 frames

Down throw

There is no GIF available

Start

0

End

0

Total

41 frames

Dodge

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Roll backwards

Start

4

End

23

Total

44 frames

Roll forwards

Start

4

End

23

Total

44 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 19-20 (Both Sides), 28-29 (Both Sides) Invincible: 1-29

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 19-20 (Behind), 25-27 (Front) Invincible: 1-27

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 5 Distance: 10 ft Invincible: 1-14

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 10 Distance: 10 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 10 Distance: 10 ft Invincible: 1-20

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 15 Distance: 10 ft Invincible: 1-22

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 10 Distance: 11.8 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 9 Distance: 11.8 ft Invincible: 1-20