Dr. Mario

Grounded

Jab 1

Start

2

End

3

Total

15 frames

Jab 2

Start

2

End

3

Total

17 frames

Jab 3

Start

4

End

8

Total

21 frames

Dashattack

Start

6

End

25

Total

43 frames

IASA

38

Up Smash

Start

9

End

11

Total

39 frames

Forward Smash

Start

12

End

16

Total

41 frames

Down Smash

Start

5

End

15

Total

37 frames

Tilt

Forward Tilt

Start

4

End

8

Total

29 frames

Forward Tilt (Up)

Start

4

End

8

Total

29 frames

Forward Tilt (Down)

Start

4

End

8

Total

29 frames

Up Tilt

Start

4

End

13

Total

30 frames

IASA

30

Down Tilt

Start

5

End

8

Total

34 frames

Air

Neutral Air

Start

3

End

31

Total

45 frames

Auto Cancel Before

3

Auto Cancel After

35

L-Canceled Land Lag

9

Land Lag

18

Up Air

Start

4

End

9

Total

33 frames

Auto Cancel Before

2

Auto Cancel After

15

IASA

30

L-Canceled Land Lag

9

Land Lag

18

Back Air

Start

6

End

16

Total

28 frames

Auto Cancel Before

6

Auto Cancel After

18

L-Canceled Land Lag

9

Land Lag

18

Forward Air

Start

18

End

22

Total

74 frames

Auto Cancel Before

3

Auto Cancel After

42

IASA

60

L-Canceled Land Lag

12

Land Lag

25

Down Air

Start

10

End

32

Total

38 frames

Auto Cancel Before

6

Auto Cancel After

35

IASA

38

L-Canceled Land Lag

12

Land Lag

24

Notes

Move active in frame windows 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29

Special

Megavitamins

Start

14

End

89

Total

43 frames

Notes

pill last for 75 frames, but endlag ends at frame 43

Megavitamins (Air)

Start

14

End

89

Total

43 frames

Notes

may start fast falling at frame 10

Super Sheet

Start

12

End

14

Total

35 frames

Notes

reflects frames 6-33

Super Sheet (Air)

Start

12

End

14

Total

35 frames

Notes

reflects frames 6-33

Dr. Tornado

Start

8

End

39

Total

79 frames

Notes

6 hits, one 3%, three 2%, another 3%, then one last 4% hit

Dr. Tornado (Air)

Start

8

End

39

Total

79 frames

Notes

6 hits, one 3%, three 2%, another 3%, then one last 4% hit

Super Jump Punch

Start

3

End

21

Total

37 frames

Land Lag

30

Notes

Strong hitbox (and invincible_ frame 3, followed bt 6 hitboxes 2% damage each, and one final hitbox of 3% damage

Super Jump Punch (Air)

Start

3

End

21

Total

37 frames

Land Lag

30

Notes

Cancel info listed here (also applies for grounded up-b): https://smashboards.com/threads/up-b-cancel-frame-and-hitbox-data-complete-with-gifs-and-now-oos-data.378468/

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

11

End

12

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

0

End

0

Total

27 frames

Back throw

There is no GIF available

Start

0

End

0

Total

66 frames

Up throw

There is no GIF available

Start

0

End

0

Total

39 frames

Down throw

There is no GIF available

Start

0

End

0

Total

39 frames

Dodge

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

48 frames

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 20-21 (Behind), 24-25 (Front) Invincible: 1-25

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 12.6 ft Invincible: 1-21

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 12.4 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 12 Distance: 12.4 ft Invincible: 1-22

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 11 Distance: 12.4 ft Invincible: 1-24

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 9 Distance: 14.6 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 10 Distance: 14.6 ft Invincible: 1-20

Uncategorised

unknown

There is no GIF available

Start

End

Total

0 frames