Dr. Mario
Grounded
Tilt
Air
Neutral Air
Start
3
End
31
Total
45 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 35 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Up Air
Start
4
End
9
Total
33 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 2 |
Auto Cancel After | 15 |
IASA | 30 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Back Air
Start
6
End
16
Total
28 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 18 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Forward Air
Start
18
End
22
Total
74 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 42 |
IASA | 60 |
L-Canceled Land Lag | 12 |
Land Lag | 25 |
Down Air
Start
10
End
32
Total
38 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 35 |
IASA | 38 |
L-Canceled Land Lag | 12 |
Land Lag | 24 |
Notes | Move active in frame windows 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, 31-32 |
Special
Megavitamins
Start
14
End
89
Total
43 frames
NAME | VALUE |
---|---|
Notes | pill last for 75 frames, but endlag ends at frame 43 |
Dr. Tornado
Start
8
End
39
Total
79 frames
NAME | VALUE |
---|---|
Notes | 6 hits, one 3%, three 2%, another 3%, then one last 4% hit |
Dr. Tornado (Air)
Start
8
End
39
Total
79 frames
NAME | VALUE |
---|---|
Notes | 6 hits, one 3%, three 2%, another 3%, then one last 4% hit |
Super Jump Punch
Start
3
End
21
Total
37 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | Strong hitbox (and invincible_ frame 3, followed bt 6 hitboxes 2% damage each, and one final hitbox of 3% damage |
Super Jump Punch (Air)
Start
3
End
21
Total
37 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | Cancel info listed here (also applies for grounded up-b): https://smashboards.com/threads/up-b-cancel-frame-and-hitbox-data-complete-with-gifs-and-now-oos-data.378468/ |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 14.6 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 14.6 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 20-21 (Behind), 24-25 (Front) Invincible: 1-25 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 12.6 ft Invincible: 1-21 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 12.4 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 12 Distance: 12.4 ft Invincible: 1-22 |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 12.4 ft Invincible: 1-24 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |
Uncategorised