Pikachu

Grounded

Jab 1

Start

2

End

3

Total

21 frames

Dashattack

Start

5

End

16

Total

49 frames

Up Smash

Start

8

End

17

Total

43 frames

IASA

41

Forward Smash

Start

16

End

23

Total

49 frames

Down Smash

Start

7

End

25

Total

54 frames

IASA

51

Tilt

Forward Tilt

Start

5

End

14

Total

29 frames

Forward Tilt (Up)

Start

5

End

14

Total

29 frames

Forward Tilt (Down)

Start

5

End

14

Total

29 frames

Up Tilt

Start

7

End

14

Total

23 frames

Down Tilt

Start

7

End

9

Total

21 frames

IASA

19

Air

unknown_air

There is no GIF available

Start

End

Total

0 frames

Neutral Air

Start

3

End

28

Total

39 frames

Auto Cancel Before

3

Auto Cancel After

34

L-Canceled Land Lag

7

Land Lag

15

Up Air

Start

3

End

8

Total

27 frames

Auto Cancel Before

3

Auto Cancel After

17

L-Canceled Land Lag

13

Land Lag

26

Notes

angle depends on the timing of the hit (check info button on homepage for details)

Back Air

Start

4

End

37

Total

59 frames

Auto Cancel Before

4

Auto Cancel After

49

L-Canceled Land Lag

15

Land Lag

30

Forward Air

Start

10

End

28

Total

39 frames

Auto Cancel Before

10

Auto Cancel After

37

L-Canceled Land Lag

10

Land Lag

20

Down Air

Start

14

End

26

Total

57 frames

Auto Cancel Before

1

Auto Cancel After

38

IASA

48

L-Canceled Land Lag

20

Land Lag

40

Special

Thunder Jolt

Start

18

End

117

Total

57 frames

Thunder Jolt (Air)

Start

18

End

117

Total

57 frames

Notes

strong hit occurs before thunderjolt hits the ground

Skull Bash

Start

5

End

40

Total

70 frames

Notes

data refers to lunge. charge time can be between 14-90 frames. damage increases based on charge time

Skull Bash (Air)

Start

5

End

40

Total

70 frames

Notes

data refers to lunge. charge time can be between 14-90 frames. damage increases based on charge time

Thunder

Start

20

End

49

Total

109 frames

Notes

data refers to pikachu standing still and being hit. thunder will last until frame 104 if not hit. hitbox hits pikachu at 40 standing still and 51 while falling. hitbox lasts frames 1-9, 60 total

Thunder (Air)

Start

20

End

49

Total

109 frames

Notes

data refers to pikachu standing still and being hit. thunder will last until frame 104 if not hit. hitbox hits pikachu at 40 standing still and 51 while falling. hitbox lasts frames 1-9, 60 total

Quick Attack

Start

13

End

0

Total

149 frames

Land Lag

24

Notes

hits active frames 13-18 on first jump, 27-31 on second. first jump lasts 68 frames, second lasts 81

Quick Attack (Air)

Start

13

End

0

Total

149 frames

Land Lag

24

Notes

hits active frames 13-18 on first jump, 27-31 on second. first jump lasts 68 frames, second lasts 81

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

11

End

12

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

10

End

29

Total

43 frames

Back throw

There is no GIF available

Start

0

End

0

Total

49 frames

Up throw

There is no GIF available

Start

14

End

19

Total

43 frames

Down throw

There is no GIF available

Start

12

End

19

Total

47 frames

Dodge

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 13-14 (Behind), 18-19 (Front) Invincible: 1-19

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

50 frames

Notes

Hit: 17-18 (Front), 23-24 (Behind) Invincible: 1-24

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 11.4 ft Invincible: 1-14

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

36 frames

Notes

Horizontal Movement At: 6 Distance: 8.4 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 10.8 ft Invincible: 1-19

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 7.8 ft Invincible: 1-19

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-24

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 10 Distance: 12 ft Invincible: 1-20 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 9 Distance: 13.2 ft Invincible: 1-20