Pikachu
Grounded
Tilt
Air
Neutral Air
Start
3
End
28
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 34 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Up Air
Start
3
End
8
Total
27 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 17 |
L-Canceled Land Lag | 13 |
Land Lag | 26 |
Notes | angle depends on the timing of the hit (check info button on homepage for details) |
Back Air
Start
4
End
37
Total
59 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 49 |
L-Canceled Land Lag | 15 |
Land Lag | 30 |
Forward Air
Start
10
End
28
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 10 |
Auto Cancel After | 37 |
L-Canceled Land Lag | 10 |
Land Lag | 20 |
Down Air
Start
14
End
26
Total
57 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 1 |
Auto Cancel After | 38 |
IASA | 48 |
L-Canceled Land Lag | 20 |
Land Lag | 40 |
Special
Thunder Jolt (Air)
Start
18
End
117
Total
57 frames
NAME | VALUE |
---|---|
Notes | strong hit occurs before thunderjolt hits the ground |
Skull Bash
Start
5
End
40
Total
70 frames
NAME | VALUE |
---|---|
Notes | data refers to lunge. charge time can be between 14-90 frames. damage increases based on charge time |
Skull Bash (Air)
Start
5
End
40
Total
70 frames
NAME | VALUE |
---|---|
Notes | data refers to lunge. charge time can be between 14-90 frames. damage increases based on charge time |
Thunder
Start
20
End
49
Total
109 frames
NAME | VALUE |
---|---|
Notes | data refers to pikachu standing still and being hit. thunder will last until frame 104 if not hit. hitbox hits pikachu at 40 standing still and 51 while falling. hitbox lasts frames 1-9, 60 total |
Thunder (Air)
Start
20
End
49
Total
109 frames
NAME | VALUE |
---|---|
Notes | data refers to pikachu standing still and being hit. thunder will last until frame 104 if not hit. hitbox hits pikachu at 40 standing still and 51 while falling. hitbox lasts frames 1-9, 60 total |
Quick Attack
Start
13
End
0
Total
149 frames
NAME | VALUE |
---|---|
Land Lag | 24 |
Notes | hits active frames 13-18 on first jump, 27-31 on second. first jump lasts 68 frames, second lasts 81 |
Quick Attack (Air)
Start
13
End
0
Total
149 frames
NAME | VALUE |
---|---|
Land Lag | 24 |
Notes | hits active frames 13-18 on first jump, 27-31 on second. first jump lasts 68 frames, second lasts 81 |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 12 ft Invincible: 1-20 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off) |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 13.2 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 13-14 (Behind), 18-19 (Front) Invincible: 1-19 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
50 frames
NAME | VALUE |
---|---|
Notes | Hit: 17-18 (Front), 23-24 (Behind) Invincible: 1-24 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 11.4 ft Invincible: 1-14 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
36 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 8.4 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 10.8 ft Invincible: 1-19 |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 7.8 ft Invincible: 1-19 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |