Pikachu - Quick Attack

Hitbox Viewer
Animation by Emi House
1/
FPS
part_1
part_2
Frame Data
First Active13
Total149 frames
Damage3 / 2%
Landing lag24
Notes
hits active frames 13-18 on first jump, 27-31 on second. first jump lasts 68 frames, second lasts 81
Attributes
NameValue
Start13
End0
Total Frames149
IASA
Land Lag24
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
part_1
NameValue
HitboxAll Hitboxes
Damage3
Angle0
Base Knockback5
Knockback Growth40
Set Knockback0
EffectElectric
Hitlag Attacker4
Hitlag Defender6 (4 Crouched)
Shieldstun3
part_2
NameValue
HitboxAll Hitboxes
Damage2
Angle0
Base Knockback5
Knockback Growth40
Set Knockback0
EffectElectric
Hitlag Attacker4
Hitlag Defender6 (4 Crouched)
Shieldstun2
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to angle being 0

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser523%
Captain Falcon491%
Donkey Kong516%
Dr. Mario482%
Falco433%
Fox421%
Ganondorf504%
Ice Climbers453%
Jigglypuff385%
Kirby409%
Link491%
Luigi482%
Mario482%
Marth450%
Mewtwo445%
Mr. Game & Watch385%
Ness467%
Peach458%
Pichu373%
Pikachu433%
Roy445%
Samus506%
Sheik458%
Yoshi501%
Young Link445%
Zelda458%
Crouch-Cancel
120 units of knockback
Bowser833%
Captain Falcon783%
Donkey Kong821%
Dr. Mario767%
Falco690%
Fox671%
Ganondorf802%
Ice Climbers721%
Jigglypuff613%
Kirby652%
Link783%
Luigi767%
Mario767%
Marth717%
Mewtwo710%
Mr. Game & Watch613%
Ness744%
Peach729%
Pichu594%
Pikachu690%
Roy710%
Samus806%
Sheik729%
Yoshi798%
Young Link710%
Zelda729%