Ness
Grounded
Down Smash
Start
12
End
31
Total
61 frames
| NAME | VALUE | 
|---|---|
| IASA | 59 | 
| Notes | IASA frame is not visualized within animation due to a bug in the game. | 
Tilt
Air
Neutral Air
Start
5
End
23
Total
39 frames
| NAME | VALUE | 
|---|---|
| Auto Cancel Before | 5 | 
| Auto Cancel After | 26 | 
| L-Canceled Land Lag | 11 | 
| Land Lag | 22 | 
Up Air
Start
8
End
11
Total
45 frames
| NAME | VALUE | 
|---|---|
| Auto Cancel Before | 8 | 
| Auto Cancel After | 26 | 
| IASA | 42 | 
| L-Canceled Land Lag | 9 | 
| Land Lag | 18 | 
Back Air
Start
10
End
19
Total
39 frames
| NAME | VALUE | 
|---|---|
| Auto Cancel Before | 10 | 
| Auto Cancel After | 24 | 
| IASA | 36 | 
| L-Canceled Land Lag | 9 | 
| Land Lag | 18 | 
Forward Air
Start
8
End
21
Total
41 frames
| NAME | VALUE | 
|---|---|
| Auto Cancel Before | 8 | 
| Auto Cancel After | 29 | 
| IASA | 40 | 
| L-Canceled Land Lag | 9 | 
| Land Lag | 18 | 
Down Air
Start
20
End
28
Total
59 frames
| NAME | VALUE | 
|---|---|
| Auto Cancel Before | 20 | 
| Auto Cancel After | 28 | 
| L-Canceled Land Lag | 14 | 
| Land Lag | 28 | 
Special
PK Flash
Start
64
End
77
Total
109 frames
| NAME | VALUE | 
|---|---|
| Notes | minimum total is 109 frames, maximum is 217. damage increases based on charge time | 
PK Flash (Air)
Start
64
End
77
Total
109 frames
| NAME | VALUE | 
|---|---|
| Notes | minimum total is 109 frames, maximum is 217. damage increases based on charge time | 
PK Fire (Air)
Start
20
End
40
Total
69 frames
| NAME | VALUE | 
|---|---|
| Land Lag | 30 | 
| Notes | burning hits last 100 frames, hits do 2% each (no data on how many hits) | 
PSI Magnet
Start
10
End
39
Total
59 frames
| NAME | VALUE | 
|---|---|
| Notes | frame data refers to minimum amount of time move can be used. 21 frames of lag upon release, 18 upon absorb | 
PSI Magnet (Air)
Start
10
End
39
Total
59 frames
| NAME | VALUE | 
|---|---|
| Notes | frame data refers to minimum amount of time move can be used. 21 frames of lag upon release, 18 upon absorb | 
PK Thunder
Start
19
End
139
Total
193 frames
| NAME | VALUE | 
|---|---|
| Land Lag | 30 | 
| Notes | frame data refers to maxmimum time thunder can be active. 54 frames endlag once thunder is gone if it didnt hit ness. if it did, ness hitbox active frames 1-36, 70 total frames, strong hit active frames 1-12. | 
PK Thunder (Air)
Start
19
End
139
Total
193 frames
| NAME | VALUE | 
|---|---|
| Land Lag | 30 | 
| Notes | frame data refers to maxmimum time thunder can be active. 54 frames endlag once thunder is gone if it didnt hit ness. if it did, ness hitbox active frames 1-36, 70 total frames, strong hit active frames 1-12. | 
Grab/Throw
Dodge
Getups/Techs
Getup-Attack (Back)
Start
End
Total
49 frames
| NAME | VALUE | 
|---|---|
| Notes | Hit: 20-21 (Behind), 24-25 (Front) Invincible: 1-25 | 
Getup-Attack (Stomach)
Start
End
Total
49 frames
| NAME | VALUE | 
|---|---|
| Notes | Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26 | 
Getup-Roll Forward (Back)
Start
End
Total
35 frames
| NAME | VALUE | 
|---|---|
| Notes | Horizontal Movement At: 7 Distance: 11.4 ft Invincible: 1-21 | 
Getup-Roll Forward (Stomach)
Start
End
Total
35 frames
| NAME | VALUE | 
|---|---|
| Notes | Horizontal Movement At: 6 Distance: 11.4 ft Invincible: 1-19 | 
Getup-Roll Backward (Back)
Start
End
Total
35 frames
| NAME | VALUE | 
|---|---|
| Notes | Horizontal Movement At: 13 Distance: 11.4 ft Invincible: 1-22 | 
Getup-Roll Backward (Stomach)
Start
End
Total
35 frames
| NAME | VALUE | 
|---|---|
| Notes | Horizontal Movement At: 11 Distance: 11.8 ft Invincible: 1-19 | 
Tech-Wall
Start
End
Total
31 frames
| NAME | VALUE | 
|---|---|
| IASA | 6 | 
| Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) | 
Tech-Roll Forward
Start
End
Total
40 frames
| NAME | VALUE | 
|---|---|
| Notes | Horizontal Movement At: 9 Distance: 13.2 ft Invincible: 1-20 | 
Tech-Roll Backward
Start
End
Total
40 frames
| NAME | VALUE | 
|---|---|
| Notes | Horizontal Movement At: 9 Distance: 13.2 ft Invincible: 1-20 |