Pichu
Grounded
Tilt
Forward Tilt
Start
5
End
14
Total
29 frames
NAME | VALUE |
---|---|
Notes | angled up does one more %, angled down does one less |
Air
Neutral Air
Start
3
End
28
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 34 |
L-Canceled Land Lag | 6 |
Land Lag | 12 |
Up Air
Start
4
End
9
Total
27 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 17 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Back Air
Start
4
End
37
Total
59 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 49 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Forward Air
Start
10
End
28
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 10 |
Auto Cancel After | 37 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Down Air
Start
14
End
26
Total
57 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 1 |
Auto Cancel After | 38 |
IASA | 48 |
L-Canceled Land Lag | 13 |
Land Lag | 26 |
Special
Skull Bash
Start
5
End
40
Total
70 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | data refers to lunge. charging takes anywhere between 14-161 frames. 34 frames of endlag on hit. damage increases based on charge and travel distance |
Skull Bash (Air)
Start
5
End
40
Total
70 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | data refers to lunge. charging takes anywhere between 14-161 frames. 34 frames of endlag on hit. damage increases based on charge and travel distance |
Thunder
Start
20
End
49
Total
109 frames
NAME | VALUE |
---|---|
Notes | data refers to pichu standiung still and being hit. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. when hit, hitbox lasts frames 1-9 with 60 frames endlag |
Thunder (Air)
Start
20
End
49
Total
109 frames
NAME | VALUE |
---|---|
Notes | data refers to pichu standiung still and being hit. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. when hit, hitbox lasts frames 1-9 with 60 frames endlag |
Agility
Start
13
End
71
Total
158 frames
NAME | VALUE |
---|---|
Land Lag | 12 |
Notes | 13 frames to aim first jump, that jump lasts a total of 71 frames. 29 frames to aim 2nd jump, that jump lasts a total of 87 frames |
Agility (Air)
Start
13
End
71
Total
158 frames
NAME | VALUE |
---|---|
Land Lag | 12 |
Notes | 13 frames to aim first jump, that jump lasts a total of 71 frames. 29 frames to aim 2nd jump, that jump lasts a total of 87 frames |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 12 Distance: 8.4 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 8.4 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 13-14 (Behind), 18-19 (Front) Invincible: 1-19 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
50 frames
NAME | VALUE |
---|---|
Notes | Hit: 17-18 (Front), 23-24 (Behind) Invincible: 1-24 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 6.2 ft Invincible: 1-14 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
36 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 4.6 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 6 ft Invincible: 1-19 |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 4.2 ft Invincible: 1-19 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |