Pichu

Grounded

Jab 1

Start

2

End

3

Total

21 frames

Dashattack

Start

5

End

16

Total

49 frames

Up Smash

Start

9

End

11

Total

43 frames

IASA

41

Forward Smash

Start

16

End

36

Total

49 frames

Down Smash

Start

7

End

13

Total

54 frames

Tilt

Forward Tilt

Start

5

End

14

Total

29 frames

Notes

angled up does one more %, angled down does one less

Forward Tilt (Up)

Start

5

End

14

Total

29 frames

Forward Tilt (Down)

Start

5

End

14

Total

29 frames

Up Tilt

Start

7

End

14

Total

23 frames

Down Tilt

Start

7

End

9

Total

21 frames

IASA

19

Air

Neutral Air

Start

3

End

28

Total

39 frames

Auto Cancel Before

3

Auto Cancel After

34

L-Canceled Land Lag

6

Land Lag

12

Up Air

Start

4

End

9

Total

27 frames

Auto Cancel Before

4

Auto Cancel After

17

L-Canceled Land Lag

9

Land Lag

18

Back Air

Start

4

End

37

Total

59 frames

Auto Cancel Before

4

Auto Cancel After

49

L-Canceled Land Lag

9

Land Lag

18

Forward Air

Start

10

End

28

Total

39 frames

Auto Cancel Before

10

Auto Cancel After

37

L-Canceled Land Lag

7

Land Lag

15

Down Air

Start

14

End

26

Total

57 frames

Auto Cancel Before

1

Auto Cancel After

38

IASA

48

L-Canceled Land Lag

13

Land Lag

26

Special

Thunder Jolt

Start

18

End

117

Total

57 frames

Thunder Jolt (Air)

Start

18

End

117

Total

57 frames

Skull Bash

Start

5

End

40

Total

70 frames

Land Lag

30

Notes

data refers to lunge. charging takes anywhere between 14-161 frames. 34 frames of endlag on hit. damage increases based on charge and travel distance

Skull Bash (Air)

Start

5

End

40

Total

70 frames

Land Lag

30

Notes

data refers to lunge. charging takes anywhere between 14-161 frames. 34 frames of endlag on hit. damage increases based on charge and travel distance

Thunder

Start

20

End

49

Total

109 frames

Notes

data refers to pichu standiung still and being hit. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. when hit, hitbox lasts frames 1-9 with 60 frames endlag

Thunder (Air)

Start

20

End

49

Total

109 frames

Notes

data refers to pichu standiung still and being hit. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. when hit, hitbox lasts frames 1-9 with 60 frames endlag

Agility

Start

13

End

71

Total

158 frames

Land Lag

12

Notes

13 frames to aim first jump, that jump lasts a total of 71 frames. 29 frames to aim 2nd jump, that jump lasts a total of 87 frames

Agility (Air)

Start

13

End

71

Total

158 frames

Land Lag

12

Notes

13 frames to aim first jump, that jump lasts a total of 71 frames. 29 frames to aim 2nd jump, that jump lasts a total of 87 frames

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

11

End

12

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

10

End

29

Total

43 frames

Back throw

There is no GIF available

Start

0

End

0

Total

49 frames

Up throw

There is no GIF available

Start

14

End

19

Total

43 frames

Down throw

There is no GIF available

Start

12

End

19

Total

47 frames

Dodge

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 13-14 (Behind), 18-19 (Front) Invincible: 1-19

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

50 frames

Notes

Hit: 17-18 (Front), 23-24 (Behind) Invincible: 1-24

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 6.2 ft Invincible: 1-14

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

36 frames

Notes

Horizontal Movement At: 6 Distance: 4.6 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 6 ft Invincible: 1-19

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 4.2 ft Invincible: 1-19

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-24

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 12 Distance: 8.4 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 10 Distance: 8.4 ft Invincible: 1-20