Pichu - Up Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f7–14
Frame Data
First Active7
Last Active14
Total23 frames
Damage6%
Attributes
NameValue
Start7
End14
Total Frames23
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 7 - 14
NameValue
Hitbox
id2
Damage6
Angle95
Base Knockback25
Knockback Growth120
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage6
Angle95
Base Knockback25
Knockback Growth120
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id0
Damage6
Angle95
Base Knockback20
Knockback Growth120
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser48%
Captain Falcon45%
Donkey Kong48%
Dr. Mario44%
Falco39%
Fox38%
Ganondorf46%
Ice Climbers41%
Jigglypuff34%
Kirby37%
Link45%
Luigi44%
Mario44%
Marth41%
Mewtwo40%
Mr. Game & Watch34%
Ness43%
Peach42%
Pichu33%
Pikachu39%
Roy40%
Samus47%
Sheik42%
Yoshi46%
Young Link40%
Zelda42%
Crouch-Cancel
120 units of knockback
Bowser113%
Captain Falcon106%
Donkey Kong111%
Dr. Mario104%
Falco93%
Fox90%
Ganondorf109%
Ice Climbers97%
Jigglypuff82%
Kirby87%
Link106%
Luigi104%
Mario104%
Marth97%
Mewtwo96%
Mr. Game & Watch82%
Ness100%
Peach98%
Pichu79%
Pikachu93%
Roy96%
Samus109%
Sheik98%
Yoshi108%
Young Link96%
Zelda98%