Pichu

Animation by Emi House

Neutral Air

First Active
3
Last Active
28
Total
39 frames
Landing lag
12 (6 L-Cancelled)
Autocancel
<3 34>
Damage
12 / 9%
Angle
361
Effect
Normal
Base Knockback
18 / 0
Knockback Growth
100
Animation by Emi House

Up Air

First Active
4
Last Active
9
Total
27 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<4 17>
Damage
4%
Angle
80
Effect
Normal
Base Knockback
100
Knockback Growth
60
Animation by Emi House

Back Air

First Active
4
Last Active
37
Total
59 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<4 49>
Damage
9%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
100
Animation by Emi House

Forward Air

First Active
10
Last Active
24
Total
39 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<10 33>
Damage
2%
Angle
361
Effect
Electric
Knockback Growth
100
Set Knockback
30
Animation by Emi House

Down Air

First Active
14
Last Active
26
Total
57 frames
IASA
48
Landing lag
26 (13 L-Cancelled)
Autocancel
<1 38>
Damage
12%
Angle
361
Effect
Electric
Base Knockback
20
Knockback Growth
100
Animation by Emi House

Jab 1

First Active
2
Last Active
3
Total
21 frames
Damage
2%
Effect
Normal
Base Knockback
7
Knockback Growth
50
Animation by Emi House

Dashattack

First Active
5
Last Active
16
Total
49 frames
Damage
8%
Angle
361
Effect
Normal
Base Knockback
40
Knockback Growth
70
Animation by Emi House

Up Smash

First Active
9
Last Active
11
Total
43 frames
IASA
41
Damage
16%
Angle
95
Effect
Normal
Base Knockback
40 / 50
Knockback Growth
105
Animation by Emi House

Forward Smash

First Active
16
Last Active
33
Total
49 frames
Damage
2 / 6%
Angle
20 / 0 / 180 / 361
Effect
Electric
Base Knockback
10 / 90
Knockback Growth
50 / 140
Animation by Emi House

Down Smash

First Active
7
Last Active
13
Total
54 frames
Damage
13%
Angle
160
Effect
Normal
Base Knockback
30
Knockback Growth
70
Animation by Emi House

Forward Tilt

First Active
5
Last Active
14
Total
29 frames
Damage
8%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Animation by Emi House

Forward Tilt (Up)

First Active
5
Last Active
14
Total
29 frames
Damage
9%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Animation by Emi House

Forward Tilt (Down)

First Active
5
Last Active
14
Total
29 frames
Damage
7%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Animation by Emi House

Up Tilt

First Active
7
Last Active
14
Total
23 frames
Damage
6%
Angle
95
Effect
Normal
Base Knockback
25 / 20
Knockback Growth
120
Animation by Emi House

Down Tilt

First Active
7
Last Active
9
Total
21 frames
IASA
19
Damage
7%
Angle
35
Effect
Normal
Base Knockback
12
Knockback Growth
100
Animation by Emi House

Thunder Jolt

First Active
18
Last Active
117
Total
57 frames
Damage
7%
Angle
361
Effect
Electric
Base Knockback
10
Knockback Growth
20
Animation by Emi House

Thunder Jolt (Air)

First Active
18
Last Active
117
Total
57 frames
Damage
6%
Angle
361
Effect
Electric
Base Knockback
10
Knockback Growth
20

Skull Bash

First Active
5
Last Active
40
Total
70 frames
Landing lag
30
Damage
4 / 7 / 39%
Angle
361
Effect
Electric
Base Knockback
15
Knockback Growth
90

Skull Bash (Air)

First Active
5
Last Active
40
Total
70 frames
Landing lag
30
Damage
4 / 7 / 39%
Angle
361
Effect
Electric
Base Knockback
15
Knockback Growth
90
Animation by Emi House

Thunder

First Active
20
Last Active
49
Total
109 frames
Damage
4 / 13%
Angle
94 / 361
Effect
Electric
Base Knockback
80 / 90
Knockback Growth
55 / 60
Animation by Emi House

Thunder (Air)

First Active
20
Last Active
49
Total
109 frames
Damage
4 / 13%
Angle
94 / 361
Effect
Electric
Base Knockback
80 / 90
Knockback Growth
55 / 60
Animation by Emi House

Agility

First Active
13
Last Active
71
Total
158 frames
Landing lag
12
Animation by Emi House

Agility (Air)

First Active
13
Last Active
71
Total
158 frames
Landing lag
12
Animation by Emi House

Grab

First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Animation by Emi House

Dashgrab

First Active
11
Last Active
12
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
80
Effect
Electric
Knockback Growth
100
Set Knockback
30
There is no GIF available

Forward throw

First Active
10
Last Active
29
Total
43 frames
Damage
2%
Angle
361
Effect
Electric
Knockback Growth
100
There is no GIF available

Back throw

Total
49 frames
Damage
9%
Angle
135
Effect
Electric
Base Knockback
75
Knockback Growth
50
There is no GIF available

Up throw

First Active
14
Last Active
19
Total
43 frames
Damage
5%
Angle
361
Effect
Normal
Set Knockback
90
There is no GIF available

Down throw

First Active
12
Last Active
19
Total
47 frames
Damage
5%
Angle
361
Effect
Normal
Set Knockback
90
Animation by Emi House

Spotdodge

First Active
2
Last Active
15
Total
22 frames
Animation by Emi House

Airdodge

Total
49 frames
Animation by Emi House

Roll backwards

First Active
4
Last Active
19
Total
31 frames
Animation by Emi House

Roll forwards

First Active
4
Last Active
19
Total
31 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
50 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
36 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
6 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
100