Pichu

Neutral Air

First Active
3
Last Active
28
Total
39 frames
Landing lag
12 (6 L-Cancelled)
Autocancel
<3 34>
Damage
12 / 9%
Angle
361
Effect
Normal
Base Knockback
18 / 0
Knockback Growth
100

Up Air

First Active
4
Last Active
9
Total
27 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<4 17>
Damage
4%
Angle
80
Effect
Normal
Base Knockback
100
Knockback Growth
60

Back Air

First Active
4
Last Active
37
Total
59 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<4 49>
Damage
9%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
100

Forward Air

First Active
10
Last Active
24
Total
39 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<10 33>
Damage
2%
Angle
361
Effect
Electric
Knockback Growth
100
Set Knockback
30

Down Air

First Active
14
Last Active
26
Total
57 frames
IASA
48
Landing lag
26 (13 L-Cancelled)
Autocancel
<1 38>
Damage
12%
Angle
361
Effect
Electric
Base Knockback
20
Knockback Growth
100

Jab 1

First Active
2
Last Active
3
Total
21 frames
Damage
2%
Effect
Normal
Base Knockback
7
Knockback Growth
50

Dashattack

First Active
5
Last Active
16
Total
49 frames
Damage
8%
Angle
361
Effect
Normal
Base Knockback
40
Knockback Growth
70

Up Smash

First Active
9
Last Active
11
Total
43 frames
IASA
41
Damage
16%
Angle
95
Effect
Normal
Base Knockback
40 / 50
Knockback Growth
105

Forward Smash

First Active
16
Last Active
33
Total
49 frames
Damage
2 / 6%
Angle
20 / 0 / 180 / 361
Effect
Electric
Base Knockback
10 / 90
Knockback Growth
50 / 140

Down Smash

First Active
7
Last Active
13
Total
54 frames
Damage
13%
Angle
160
Effect
Normal
Base Knockback
30
Knockback Growth
70

Forward Tilt

First Active
5
Last Active
14
Total
29 frames
Damage
8%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100

Forward Tilt (Up)

First Active
5
Last Active
14
Total
29 frames
Damage
9%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100

Forward Tilt (Down)

First Active
5
Last Active
14
Total
29 frames
Damage
7%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100

Up Tilt

First Active
7
Last Active
14
Total
23 frames
Damage
6%
Angle
95
Effect
Normal
Base Knockback
25 / 20
Knockback Growth
120

Down Tilt

First Active
7
Last Active
9
Total
21 frames
IASA
19
Damage
7%
Angle
35
Effect
Normal
Base Knockback
12
Knockback Growth
100

Thunder Jolt

First Active
18
Last Active
117
Total
57 frames
Damage
7%
Angle
361
Effect
Electric
Base Knockback
10
Knockback Growth
20

Thunder Jolt (Air)

First Active
18
Last Active
117
Total
57 frames
Damage
6%
Angle
361
Effect
Electric
Base Knockback
10
Knockback Growth
20

Skull Bash

First Active
5
Last Active
40
Total
70 frames
Landing lag
30
Damage
4 / 7 / 39%
Angle
361
Effect
Electric
Base Knockback
15
Knockback Growth
90

Skull Bash (Air)

First Active
5
Last Active
40
Total
70 frames
Landing lag
30
Damage
4 / 7 / 39%
Angle
361
Effect
Electric
Base Knockback
15
Knockback Growth
90

Thunder

First Active
20
Last Active
49
Total
109 frames
Damage
4 / 13%
Angle
94 / 361
Effect
Electric
Base Knockback
80 / 90
Knockback Growth
55 / 60

Thunder (Air)

First Active
20
Last Active
49
Total
109 frames
Damage
4 / 13%
Angle
94 / 361
Effect
Electric
Base Knockback
80 / 90
Knockback Growth
55 / 60

Agility

First Active
13
Last Active
71
Total
158 frames
Landing lag
12

Agility (Air)

First Active
13
Last Active
71
Total
158 frames
Landing lag
12

Grab

First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100

Dashgrab

First Active
11
Last Active
12
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
80
Effect
Electric
Knockback Growth
100
Set Knockback
30
There is no GIF available

Forward throw

First Active
10
Last Active
29
Total
43 frames
Damage
2%
Angle
361
Effect
Electric
Knockback Growth
100
There is no GIF available

Back throw

Total
49 frames
Damage
9%
Angle
135
Effect
Electric
Base Knockback
75
Knockback Growth
50
There is no GIF available

Up throw

First Active
14
Last Active
19
Total
43 frames
Damage
5%
Angle
361
Effect
Normal
Set Knockback
90
There is no GIF available

Down throw

First Active
12
Last Active
19
Total
47 frames
Damage
5%
Angle
361
Effect
Normal
Set Knockback
90

Spotdodge

First Active
2
Last Active
15
Total
22 frames

Airdodge

Total
49 frames

Roll backwards

First Active
4
Last Active
19
Total
31 frames

Roll forwards

First Active
4
Last Active
19
Total
31 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
50 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
36 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
6 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
100