Pichu
Animation by Emi House
Neutral Air
First Active
3
Last Active
28
Total
39 frames
Landing lag
12 (6 L-Cancelled)
Autocancel
<3 34>
Damage
12 / 9%
Angle
361
Effect
Normal
Base Knockback
18 / 0
Knockback Growth
100
Animation by Emi House
Up Air
First Active
4
Last Active
9
Total
27 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<4 17>
Damage
4%
Angle
80
Effect
Normal
Base Knockback
100
Knockback Growth
60
Animation by Emi House
Back Air
First Active
4
Last Active
37
Total
59 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<4 49>
Damage
9%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
100
Animation by Emi House
Forward Air
First Active
10
Last Active
24
Total
39 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<10 33>
Damage
2%
Angle
361
Effect
Electric
Knockback Growth
100
Set Knockback
30
Animation by Emi House
Down Air
First Active
14
Last Active
26
Total
57 frames
IASA
48
Landing lag
26 (13 L-Cancelled)
Autocancel
<1 38>
Damage
12%
Angle
361
Effect
Electric
Base Knockback
20
Knockback Growth
100
Animation by Emi House
Jab 1
First Active
2
Last Active
3
Total
21 frames
Damage
2%
Effect
Normal
Base Knockback
7
Knockback Growth
50
Animation by Emi House
Dashattack
First Active
5
Last Active
16
Total
49 frames
Damage
8%
Angle
361
Effect
Normal
Base Knockback
40
Knockback Growth
70
Animation by Emi House
Up Smash
First Active
9
Last Active
11
Total
43 frames
IASA
41
Damage
16%
Angle
95
Effect
Normal
Base Knockback
40 / 50
Knockback Growth
105
Animation by Emi House
Forward Smash
First Active
16
Last Active
33
Total
49 frames
Damage
2 / 6%
Angle
20 / 0 / 180 / 361
Effect
Electric
Base Knockback
10 / 90
Knockback Growth
50 / 140
Animation by Emi House
Down Smash
First Active
7
Last Active
13
Total
54 frames
Damage
13%
Angle
160
Effect
Normal
Base Knockback
30
Knockback Growth
70
Animation by Emi House
Forward Tilt
First Active
5
Last Active
14
Total
29 frames
Damage
8%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Animation by Emi House
Forward Tilt (Up)
First Active
5
Last Active
14
Total
29 frames
Damage
9%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Animation by Emi House
Forward Tilt (Down)
First Active
5
Last Active
14
Total
29 frames
Damage
7%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Animation by Emi House
Up Tilt
First Active
7
Last Active
14
Total
23 frames
Damage
6%
Angle
95
Effect
Normal
Base Knockback
25 / 20
Knockback Growth
120
Animation by Emi House
Down Tilt
First Active
7
Last Active
9
Total
21 frames
IASA
19
Damage
7%
Angle
35
Effect
Normal
Base Knockback
12
Knockback Growth
100
Animation by Emi House
Thunder Jolt
First Active
18
Last Active
117
Total
57 frames
Damage
7%
Angle
361
Effect
Electric
Base Knockback
10
Knockback Growth
20
Animation by Emi House
Thunder Jolt (Air)
First Active
18
Last Active
117
Total
57 frames
Damage
6%
Angle
361
Effect
Electric
Base Knockback
10
Knockback Growth
20
Skull Bash
First Active
5
Last Active
40
Total
70 frames
Landing lag
30
Damage
4 / 7 / 39%
Angle
361
Effect
Electric
Base Knockback
15
Knockback Growth
90
Skull Bash (Air)
First Active
5
Last Active
40
Total
70 frames
Landing lag
30
Damage
4 / 7 / 39%
Angle
361
Effect
Electric
Base Knockback
15
Knockback Growth
90
Animation by Emi House
Thunder
First Active
20
Last Active
49
Total
109 frames
Damage
4 / 13%
Angle
94 / 361
Effect
Electric
Base Knockback
80 / 90
Knockback Growth
55 / 60
Animation by Emi House
Thunder (Air)
First Active
20
Last Active
49
Total
109 frames
Damage
4 / 13%
Angle
94 / 361
Effect
Electric
Base Knockback
80 / 90
Knockback Growth
55 / 60
Animation by Emi House
Agility
First Active
13
Last Active
71
Total
158 frames
Landing lag
12
Animation by Emi House
Agility (Air)
First Active
13
Last Active
71
Total
158 frames
Landing lag
12
Animation by Emi House
Grab
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Animation by Emi House
Dashgrab
First Active
11
Last Active
12
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
80
Effect
Electric
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
First Active
10
Last Active
29
Total
43 frames
Damage
2%
Angle
361
Effect
Electric
Knockback Growth
100
There is no GIF available
Back throw
Total
49 frames
Damage
9%
Angle
135
Effect
Electric
Base Knockback
75
Knockback Growth
50
There is no GIF available
Up throw
First Active
14
Last Active
19
Total
43 frames
Damage
5%
Angle
361
Effect
Normal
Set Knockback
90
There is no GIF available
Down throw
First Active
12
Last Active
19
Total
47 frames
Damage
5%
Angle
361
Effect
Normal
Set Knockback
90
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
50 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
36 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Animation by Lab @ 999, made by Renzo and Maximus
Tech-Neutral
Total
26 frames
Animation by Lab @ 999, made by Renzo and Maximus
Tech-Roll Forward
Total
40 frames
Animation by Lab @ 999, made by Renzo and Maximus
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
6 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
100