Yoshi
Grounded
Tilt
Air
Neutral Air
Start
3
End
33
Total
47 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 35 |
IASA | 45 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Up Air
Start
5
End
6
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 5 |
Auto Cancel After | 32 |
IASA | 39 |
L-Canceled Land Lag | 9 |
Land Lag | 19 |
Back Air
Start
10
End
30
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 10 |
Auto Cancel After | 32 |
IASA | 38 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Forward Air
Start
19
End
21
Total
49 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 35 |
IASA | 44 |
L-Canceled Land Lag | 10 |
Land Lag | 21 |
Down Air
Start
18
End
46
Total
59 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 16 |
Auto Cancel After | 59 |
L-Canceled Land Lag | 13 |
Land Lag | 26 |
Notes | 15 hitboxes every other frame doing 4% damage each |
Special
Yoshi Bomb
Start
27
End
52
Total
76 frames
NAME | VALUE |
---|---|
Notes | active frame 27-landing, plus 16 more frames of weak (star) hitboxes. 24 frames endlag upon landing |
Yoshi Bomb (Air)
Start
19
End
0
Total
0 frames
NAME | VALUE |
---|---|
Notes | active frame 19-landing, plus 16 more frames of weak (star) hitboxes. 24 frames endlag upon landing |
Egg Throw
Start
18
End
74
Total
54 frames
NAME | VALUE |
---|---|
Notes | can grab edge after projectile is throw. egg explosion hitbox lasts 3 frames |
Egg Throw (Air)
Start
18
End
74
Total
54 frames
NAME | VALUE |
---|---|
Notes | can grab edge after projectile is throw. egg explosion hitbox lasts 3 frames |
Grab/Throw
Dodge
Getups/Techs
Getup-Attack (Back)
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 13-14 (Front), 19-20 (Behind) Invincible: 1-20 |
Getup-Attack (Stomach)
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 14-15 (Front), 25-26 (Behind) Invincible: 1-26 |
Getup-Roll Forward (Back)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 4 Distance: 12.4 ft Invincible: 1-19 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off) |
Getup-Roll Forward (Stomach)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 7 Distance: 12 ft Invincible: 1-14 |
Getup-Roll Backward (Back)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 5 Distance: 12.2 ft Invincible: 1-24 |
Getup-Roll Backward (Stomach)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 12.4 ft Invincible: 1-29 |
Tech-Wall
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |
Tech-Roll Forward
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 14.6 ft Invincible: 1-20 |
Tech-Roll Backward
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 12 Distance: 14.4 ft Invincible: 1-20 |