Donkey Kong
Grounded
Tilt
Forward Tilt (Down)
Start
8
End
11
Total
33 frames
NAME | VALUE |
---|---|
Notes | angled up does 11%, angled down does 9% |
Air
Neutral Air
Start
10
End
26
Total
43 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 10 |
Auto Cancel After | 38 |
IASA | 39 |
L-Canceled Land Lag | 10 |
Land Lag | 20 |
Up Air
Start
6
End
8
Total
44 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 12 |
IASA | 38 |
L-Canceled Land Lag | 12 |
Land Lag | 25 |
Back Air
Start
7
End
15
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 7 |
Auto Cancel After | 19 |
IASA | 32 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Forward Air
Start
25
End
29
Total
59 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 1 |
Auto Cancel After | 59 |
L-Canceled Land Lag | 15 |
Land Lag | 30 |
Down Air
Start
18
End
23
Total
54 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 49 |
L-Canceled Land Lag | 15 |
Land Lag | 31 |
Special
Giant Punch
Start
17
End
21
Total
46 frames
NAME | VALUE |
---|---|
Notes | weak hit frame 18, 10 frames shield stun Intangible frames 17-18, only on fully charged punch |
Giant Punch (Air)
Start
17
End
21
Total
46 frames
NAME | VALUE |
---|---|
Notes | for aerial and ground, frame data is dependent on charge stored. listed is the amounts for a full charge |
Hand Slap
Start
19
End
31
Total
60 frames
NAME | VALUE |
---|---|
Notes | 13 frames of startup and 20 frames of endlag account for the startup and finish of down b. if you continue down b after two slaps these frame counts aren't present inbetween slaps |
Hand Slap (Air)
There is no GIF available
Start
19
End
31
Total
60 frames
NAME | VALUE |
---|---|
Notes | 13 frames of startup and 20 frames of endlag account for the startup and finish of down b. if you continue down b after two slaps these frame counts aren't present inbetween slaps |
Spinning Kong
Start
3
End
58
Total
84 frames
NAME | VALUE |
---|---|
Notes | strong hit frames 3-5 and invulnerable. 3 hits from frames 19-42 that do 8% each, and 4 hits from frames 43-74 that do 3% each (and 3 frames shield stun |
Spinning Kong (Air)
Start
2
End
66
Total
84 frames
NAME | VALUE |
---|---|
Notes | strong hit frames 2-5 (and inv). followed by 5 hits that do 5% or 4%, and 4 more hits that do 2%. Invunerable arms frames 11-42 |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 14.8 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 14.8 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 6-7 (Behind), 18-19 (Front) Invincible: 1-19 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 19-20 (Front), 24-25 (Behind) Invincible: 1-25 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 11.4 ft Invincible: 1-19 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 8 Distance: 12 ft Invincible: 1-14 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off) |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 16 Distance: 11.6 ft Invincible: 1-24 |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 13 Distance: 11.4 ft Invincible: 1-24 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame) |
Tech-Wall
There is no GIF available
Start
End
Total
30 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |