Roy

Grounded

Jab 1

Start

4

End

7

Total

31 frames

IASA

26

Dashattack

Start

12

End

15

Total

57 frames

IASA

40

Up Smash

Start

15

End

26

Total

62 frames

IASA

46

Forward Smash

Start

12

End

14

Total

57 frames

IASA

54

Down Smash

Start

6

End

26

Total

74 frames

IASA

72

Notes

front hit frames 6-8, can do 21% or 14% with 8 frames shield stun. back hit frames 24-26, can do 16% or 8% with 9 or 5 frames shieldstun

Tilt

Forward Tilt

Start

9

End

13

Total

40 frames

IASA

40

Up Tilt

Start

7

End

13

Total

45 frames

IASA

40

Notes

can also do 8% or 9% damage. can only do 6% damage frames 10-13

Down Tilt

Start

8

End

10

Total

57 frames

IASA

20

Air

Neutral Air

Start

7

End

20

Total

57 frames

Auto Cancel Before

7

Auto Cancel After

31

IASA

50

L-Canceled Land Lag

10

Land Lag

20

Up Air

Start

5

End

10

Total

52 frames

Auto Cancel Before

5

Auto Cancel After

29

IASA

49

L-Canceled Land Lag

9

Land Lag

18

Back Air

Start

8

End

10

Total

45 frames

Auto Cancel Before

1

Auto Cancel After

33

IASA

43

L-Canceled Land Lag

12

Land Lag

24

Forward Air

Start

5

End

7

Total

38 frames

Auto Cancel Before

1

Auto Cancel After

29

IASA

35

L-Canceled Land Lag

10

Land Lag

20

Down Air

Start

7

End

10

Total

68 frames

Auto Cancel Before

7

Auto Cancel After

54

IASA

64

L-Canceled Land Lag

16

Land Lag

32

Special

Double Edged Dance (2 Forward/Neutral/Down)

Start

14

End

16

Total

40 frames

Notes

Window for the next move: 8-26

Double Edged Dance (2, Up)

Start

12

End

15

Total

40 frames

Notes

Window for the next move: 17-32

Double Edged Dance (3, Forward/Neutral)

Start

11

End

14

Total

46 frames

Notes

Window for the next move: 16-37

Double Edged Dance (3, Up)

Start

13

End

17

Total

46 frames

Notes

Window for the next move: 18-37

Double Edged Dance (3, Down)

Start

End

Total

46 frames

Notes

Hit: 16, 18, 20, 22 Window for the next move: 23-35

Double Edged Dance (4, Forward/Neutral)

Start

23

End

26

Total

50 frames

Double Edged Dance (4, Up)

Start

20

End

25

Total

50 frames

Double Edged Dance (4, Down)

Start

End

Total

50 frames

Notes

Hit: 13-15, 19-21, 25-27, 31-33 37-38

Flare Blade

Start

16

End

21

Total

45 frames

Notes

charge time between 11-211 frames, hit frames 5-10 from release of charge

Double Edged Dance

Start

6

End

8

Total

29 frames

Notes

Window for the next move: 8-26

Double Edged Dance (Air)

Start

6

End

8

Total

29 frames

Notes

Window for the next move: 8-26

Counter

Start

8

End

20

Total

59 frames

Notes

this counter is damage based, no info for max/min damage. frame data refers to counter trigger

Counter (Air)

Start

8

End

20

Total

59 frames

Notes

this counter is damage based, no info for max/min damage. frame data refers to counter trigger

Blazer

Start

9

End

21

Total

48 frames

Land Lag

30

Notes

can grab ledge as soon as frame 32.

Blazer (Air)

Start

9

End

21

Total

48 frames

Land Lag

30

Notes

can grab ledge as soon as frame 32.

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

10

End

11

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

0

End

0

Total

31 frames

Back throw

There is no GIF available

Start

0

End

0

Total

44 frames

Up throw

There is no GIF available

Start

0

End

0

Total

44 frames

Down throw

There is no GIF available

Start

0

End

0

Total

42 frames

Dodge

Spotdodge

Start

2

End

18

Total

27 frames

Airdodge

Start

0

End

Total

49 frames

Roll backwards

Start

4

End

23

Total

35 frames

Roll forwards

Start

4

End

19

Total

35 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 20-23 (Behind), 30-31 (Front) Invincible: 1-31

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 22-23 (Front), 27-28 (Behind) Invincible: 1-28

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 5 Distance: 11.4 ft Invincible: 6-19

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 10.6 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 5 Distance: 9.4 ft Invincible: 1-19

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 13 Distance: 10.6 ft Invincible: 1-19

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 9 Distance: 14.2 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 8 Distance: 14.4 ft Invincible: 1-20

Uncategorised

unknown

There is no GIF available

Start

End

Total

0 frames