Young Link

Grounded

Dashattack

Start

End

Total

0 frames

Forward Smash

Start

15

End

17

Total

49 frames

Up Smash

Start

11

End

44

Total

60 frames

IASA52
Notes4 hits, first hit frames 11-14 and does 3% and 3 frames shield stun. second hit frames 26-28 and does 2% damage and 2 frames shield stun. third hit frames 40-42 can do 7 or 8% damage and 5 frames shield stun. last hit frames 43-44 and can do 8 or 9% damage and 5 or 6 frames shield stun

Down Smash

Start

9

End

11

Total

23 frames

IASA42
Notesfront hit frames 9-11, does 13% or 7% damage. back hit frames 21-23, does 12% or 6% damage

Jab 1

Start

6

End

8

Total

23 frames

IASA20

Jab 2

Start

6

End

7

Total

21 frames

IASA17

Jab 3

Start

6

End

10

Total

49 frames

IASA32

Rapid Jabs

Start

2

End

3

Total

34 frames

Notesrapid jab has an additional 7 frames of startup and 10 fames of endlag

Forward Smash 2

Start

10

End

13

Total

40 frames

Tilt

Forward Tilt

Start

11

End

13

Total

33 frames

Up Tilt

Start

9

End

15

Total

29 frames

Down Tilt

Start

14

End

16

Total

39 frames

IASA32

Air

Tether

Start

9

End

18

Total

60 frames

Land Lag4

Neutral Air

Start

4

End

27

Total

39 frames

Auto Cancel Before4
Auto Cancel After31
IASA36
L-Canceled Land Lag7
Land Lag15
Notesweak hit frames 6-27

Forward Air

Start

14

End

33

Total

55 frames

Auto Cancel Before1
Auto Cancel After46
IASA47
L-Canceled Land Lag7
Land Lag15
Notesfirst hit frames 14-16, does 12%, 11%, or 9% damage. Second hit frames 17-33, does 8%, 7%, or 5% damage with 5 frames shield stun

Back Air

Start

6

End

23

Total

39 frames

Auto Cancel Before1
Auto Cancel After28
IASA30
L-Canceled Land Lag7
Land Lag15

Up Air

Start

5

End

49

Total

69 frames

Auto Cancel Before5
Auto Cancel After55
L-Canceled Land Lag15
Land Lag30

Down Air

Start

13

End

64

Total

89 frames

Auto Cancel Before13
Auto Cancel After64
IASA80
L-Canceled Land Lag25
Land Lag50
Notesmeteor hitbox frames 16-64

Special

Fire Bow

Start

13

End

43

Total

38 frames

Notesarrow lasts 30 frames minimum (if it doesnrt hit ground), 13 rames startup and 25 frames endlag upon release

Boomerang

Start

27

End

168

Total

45 frames

Notes20 frames to catch the boomerang.

Bomb

Start

16

End

40

Total

0 frames

Notesbomb pulled out on frame 16. able to start throwing on frame 40. bomb has multipule hitboxes, unknown how much each does (damage listed assumes all hits land)

Spin Attack

Start

8

End

42

Total

80 frames

Notesx amount of 1% hitboxes followed by 3% hitbox

Spin Attack (Air)

Start

8

End

50

Total

80 frames

Notesx amount of 1% hitboxes followed by 3% hitbox

Boomerang (Air)

Start

27

End

168

Total

45 frames

Notes20 frames to catch the boomerang.

Bomb (Air)

Start

16

End

40

Total

0 frames

Notesbomb pulled out on frame 16. able to start throwing on frame 40. bomb has multipule hitboxes, unknown how much each does (damage listed assumes all hits land)

Throw

Forward throw

There is no GIF available

Start

12

End

15

Total

39 frames

Back throw

There is no GIF available

Start

11

End

15

Total

39 frames

Up throw

There is no GIF available

Start

26

End

26

Total

49 frames

Down throw

There is no GIF available

Start

22

End

23

Total

49 frames

Dodge

Roll forwards

Start

4

End

20

Total

38 frames

Roll backwards

Start

4

End

20

Total

38 frames

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Uncategorised

unknown

There is no GIF available

Start

End

Total

0 frames

Edge attack

There is no GIF available

Start

End

Total

0 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Grab

Start

11

End

14

Total

85 frames

NotesClose grab is frame 11-13, hook is frame 11-14.

Dashgrab

Start

14

End

17

Total

95 frames

NotesClose grab is frame 14-15, hook is frame 14-17.

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 11 Distance: 12.8 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 9 Distance: 12.8 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 19-20 (Front), 28-29 (Behind) Invincible: 1-29

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 15-16 (Behind), 24-26 (Front) Invincible: 1-26

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 11 Distance: 11 ft Invincible: 1-24

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 8 Distance: 11 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 11 Distance: 11.4 ft Invincible: 1-31

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 12 Distance: 11.2 ft Invincible: 1-25

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1