Young Link

Grounded

Jab 1

Start

6

End

8

Total

23 frames

IASA

20

Jab 2

Start

7

End

8

Total

22 frames

IASA

18

Jab 3

Start

7

End

10

Total

50 frames

IASA

33

Rapid Jabs

Start

3

End

32

Total

35 frames

Notes

Separate 7 frame startup animation

Dashattack

Start

7

End

12

Total

53 frames

IASA

40

Up Smash

Start

11

End

44

Total

60 frames

IASA

52

Forward Smash

Start

15

End

17

Total

49 frames

Forward Smash 2

Start

10

End

13

Total

40 frames

Down Smash

Start

9

End

11

Total

23 frames

IASA

42

Notes

front hit frames 9-11, does 13% or 7% damage. back hit frames 21-23, does 12% or 6% damage

Tilt

Forward Tilt

Start

11

End

13

Total

33 frames

Up Tilt

Start

9

End

15

Total

29 frames

Down Tilt

Start

14

End

16

Total

39 frames

IASA

32

Air

Tether

Start

11

End

15

Total

60 frames

Land Lag

30

Neutral Air

Start

4

End

27

Total

39 frames

Auto Cancel Before

4

Auto Cancel After

31

IASA

36

L-Canceled Land Lag

7

Land Lag

15

Up Air

Start

5

End

49

Total

69 frames

Auto Cancel Before

5

Auto Cancel After

55

L-Canceled Land Lag

15

Land Lag

30

Back Air

Start

6

End

23

Total

39 frames

Auto Cancel Before

1

Auto Cancel After

28

IASA

30

L-Canceled Land Lag

7

Land Lag

15

Forward Air

Start

14

End

33

Total

55 frames

Auto Cancel Before

1

Auto Cancel After

46

IASA

47

L-Canceled Land Lag

7

Land Lag

15

Notes

first hit frames 14-16, does 12%, 11%, or 9% damage. Second hit frames 17-33, does 8%, 7%, or 5% damage with 5 frames shield stun

Down Air

Start

13

End

64

Total

89 frames

Auto Cancel Before

13

Auto Cancel After

64

IASA

80

L-Canceled Land Lag

25

Land Lag

50

Special

Fire Bow

Start

14

End

46

Total

38 frames

Notes

Arrow lasts 55 frames minimum (if it does not hit ground), 13 frames startup and 25 frames endlag upon release

Boomerang

Start

27

End

167

Total

45 frames

Notes

20 frames to catch the boomerang.

Boomerang (Air)

Start

27

End

167

Total

45 frames

Notes

20 frames to catch the boomerang.

Bomb

Start

16

End

40

Total

0 frames

Notes

bomb pulled out on frame 16. able to start throwing on frame 40. bomb has multipule hitboxes, unknown how much each does (damage listed assumes all hits land)

Bomb (Air)

Start

16

End

40

Total

0 frames

Notes

bomb pulled out on frame 16. able to start throwing on frame 40. bomb has multipule hitboxes, unknown how much each does (damage listed assumes all hits land)

Spin Attack

Start

8

End

44

Total

79 frames

Notes

Hits 8-43 loop for 1% damage, final hit on frame 44 for 3% damage

Spin Attack (Air)

Start

8

End

50

Total

80 frames

Notes

x amount of 1% hitboxes followed by 3% hitbox

Grab/Throw

Grab

Start

11

End

14

Total

85 frames

Notes

Close grab is frame 11-13, hook is frame 11-14.

Dashgrab

Start

14

End

17

Total

95 frames

Notes

Close grab is frame 14-15, hook is frame 14-17.

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

12

End

15

Total

39 frames

Back throw

There is no GIF available

Start

11

End

15

Total

39 frames

Up throw

There is no GIF available

Start

26

End

26

Total

49 frames

Down throw

There is no GIF available

Start

22

End

23

Total

49 frames

Dodge

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

4

End

29

Total

49 frames

Roll backwards

Start

4

End

20

Total

38 frames

Roll forwards

Start

4

End

20

Total

38 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 19-20 (Front), 28-29 (Behind) Invincible: 1-29

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 15-16 (Behind), 24-26 (Front) Invincible: 1-26

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 11 Distance: 11 ft Invincible: 1-24

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 8 Distance: 11 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 11 Distance: 11.4 ft Invincible: 1-31

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 12 Distance: 11.2 ft Invincible: 1-25

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 11 Distance: 12.8 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 9 Distance: 12.8 ft Invincible: 1-20

Uncategorised

unknown

There is no GIF available

Start

End

Total

0 frames