Young Link
Grounded
Down Smash
Start
9
End
11
Total
23 frames
NAME | VALUE |
---|---|
IASA | 42 |
Notes | front hit frames 9-11, does 13% or 7% damage. back hit frames 21-23, does 12% or 6% damage |
Tilt
Air
Neutral Air
Start
4
End
27
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 31 |
IASA | 36 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Up Air
Start
5
End
49
Total
69 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 5 |
Auto Cancel After | 55 |
L-Canceled Land Lag | 15 |
Land Lag | 30 |
Back Air
Start
6
End
23
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 1 |
Auto Cancel After | 28 |
IASA | 30 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Forward Air
Start
14
End
33
Total
55 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 1 |
Auto Cancel After | 46 |
IASA | 47 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Notes | first hit frames 14-16, does 12%, 11%, or 9% damage. Second hit frames 17-33, does 8%, 7%, or 5% damage with 5 frames shield stun |
Down Air
Start
13
End
64
Total
89 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 13 |
Auto Cancel After | 64 |
IASA | 80 |
L-Canceled Land Lag | 25 |
Land Lag | 50 |
Special
Fire Bow
Start
14
End
46
Total
38 frames
NAME | VALUE |
---|---|
Notes | Arrow lasts 55 frames minimum (if it does not hit ground), 13 frames startup and 25 frames endlag upon release |
Bomb
Start
16
End
40
Total
0 frames
NAME | VALUE |
---|---|
Notes | bomb pulled out on frame 16. able to start throwing on frame 40. bomb has multipule hitboxes, unknown how much each does (damage listed assumes all hits land) |
Bomb (Air)
Start
16
End
40
Total
0 frames
NAME | VALUE |
---|---|
Notes | bomb pulled out on frame 16. able to start throwing on frame 40. bomb has multipule hitboxes, unknown how much each does (damage listed assumes all hits land) |
Spin Attack
Start
8
End
44
Total
79 frames
NAME | VALUE |
---|---|
Notes | Hits 8-43 loop for 1% damage, final hit on frame 44 for 3% damage |
Spin Attack (Air)
Start
8
End
50
Total
80 frames
NAME | VALUE |
---|---|
Notes | x amount of 1% hitboxes followed by 3% hitbox |
Grab/Throw
Dodge
Getups/Techs
Getup-Attack (Back)
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 19-20 (Front), 28-29 (Behind) Invincible: 1-29 |
Getup-Attack (Stomach)
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 15-16 (Behind), 24-26 (Front) Invincible: 1-26 |
Getup-Roll Forward (Back)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 11 ft Invincible: 1-24 |
Getup-Roll Forward (Stomach)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 8 Distance: 11 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 11.4 ft Invincible: 1-31 |
Getup-Roll Backward (Stomach)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 12 Distance: 11.2 ft Invincible: 1-25 |
Tech-Wall
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |
Tech-Roll Forward
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 12.8 ft Invincible: 1-20 |
Tech-Roll Backward
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 12.8 ft Invincible: 1-20 |