Bowser
Grounded
Tilt
Air
Neutral Air
Start
8
End
23
Total
49 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 8 |
Auto Cancel After | 39 |
IASA | 48 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Up Air
Start
22
End
25
Total
47 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 10 |
Auto Cancel After | 39 |
IASA | 45 |
L-Canceled Land Lag | 15 |
Land Lag | 30 |
Back Air
Start
9
End
17
Total
49 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 9 |
Auto Cancel After | 44 |
L-Canceled Land Lag | 17 |
Land Lag | 35 |
Forward Air
Start
8
End
11
Total
45 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 9 |
Auto Cancel After | 30 |
IASA | 42 |
L-Canceled Land Lag | 15 |
Land Lag | 30 |
Down Air
Start
14
End
42
Total
79 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 14 |
Auto Cancel After | 69 |
IASA | 78 |
L-Canceled Land Lag | 20 |
Land Lag | 40 |
Special
Fire Breath
Start
23
End
62
Total
92 frames
NAME | VALUE |
---|---|
Notes | frames listed are the minimum amount of frames move will be active (if you quickly tab b) |
Fire Breath (Air)
Start
23
End
62
Total
92 frames
NAME | VALUE |
---|---|
Notes | frames listed are the minimum anmount of frames move will be active (if you quickly tab b) |
Koopa Klaw
Start
16
End
18
Total
59 frames
NAME | VALUE |
---|---|
Notes | scratch can do 12, 10, or 8% damage. when grabbed, "bite" does 4%, forward throw does 13%, and back throw does 9% |
Koopa Klaw (Air)
Start
16
End
18
Total
59 frames
NAME | VALUE |
---|---|
Notes | scratch can do 12, 10, or 8% damage. when grabbed, bite does 4%, forward throw does 13%, and back throw does 9% |
Bowser Bomb
Start
42
End
47
Total
106 frames
NAME | VALUE |
---|---|
Notes | data assumes down b lands on same height platform it started |
Bowser Bomb (Air)
Start
32
End
0
Total
0 frames
NAME | VALUE |
---|---|
Notes | active until landing, then 60 frames of endlag |
Whirling Fortress (Air)
Start
5
End
46
Total
49 frames
NAME | VALUE |
---|---|
Notes | can also do 3% damage. all hitboxes connecting will result in 29% damage. able to grab edge 13 frames before freefall if started in the air |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 14 Distance: 13.8 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 8 Distance: 13.6 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 18-19 (Behind), 25-26 (Front) Invincible: 1-26 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 10-11 (Front), 26-27 (Behind) Invincible: 1-27 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 16 Distance: 14.2 ft Invincible: 1-19 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 13 Distance: 9.4 ft Invincible: 1-27 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 12 Distance: 13.4 ft Invincible: 1-27 (If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame) |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 9.4 ft Invincible: 1-19 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |
Uncategorised