Bowser

Grounded

Jab 1

Start

7

End

9

Total

24 frames

IASA

21

Jab 2

Start

8

End

10

Total

29 frames

IASA

26

Dashattack

Start

10

End

17

Total

59 frames

IASA

56

Up Smash

Start

16

End

30

Total

59 frames

IASA

53

Forward Smash

Start

29

End

33

Total

69 frames

IASA

66

Down Smash

Start

14

End

35

Total

69 frames

IASA

68

Tilt

Forward Tilt

Start

12

End

16

Total

47 frames

IASA

37

Forward Tilt (Up)

Start

12

End

16

Total

47 frames

IASA

37

Forward Tilt (Down)

Start

12

End

16

Total

47 frames

IASA

37

Up Tilt

Start

7

End

10

Total

54 frames

IASA

50

Down Tilt

Start

14

End

31

Total

59 frames

IASA

55

Air

Neutral Air

Start

8

End

23

Total

49 frames

Auto Cancel Before

8

Auto Cancel After

39

IASA

48

L-Canceled Land Lag

7

Land Lag

15

Up Air

Start

22

End

25

Total

47 frames

Auto Cancel Before

10

Auto Cancel After

39

IASA

45

L-Canceled Land Lag

15

Land Lag

30

Back Air

Start

9

End

17

Total

49 frames

Auto Cancel Before

9

Auto Cancel After

44

L-Canceled Land Lag

17

Land Lag

35

Forward Air

Start

8

End

11

Total

45 frames

Auto Cancel Before

9

Auto Cancel After

30

IASA

42

L-Canceled Land Lag

15

Land Lag

30

Down Air

Start

14

End

42

Total

79 frames

Auto Cancel Before

14

Auto Cancel After

69

IASA

78

L-Canceled Land Lag

20

Land Lag

40

Special

Fire Breath

Start

23

End

62

Total

92 frames

Notes

frames listed are the minimum amount of frames move will be active (if you quickly tab b)

Fire Breath (Air)

Start

23

End

62

Total

92 frames

Notes

frames listed are the minimum anmount of frames move will be active (if you quickly tab b)

Koopa Klaw

Start

16

End

18

Total

59 frames

Notes

scratch can do 12, 10, or 8% damage. when grabbed, "bite" does 4%, forward throw does 13%, and back throw does 9%

Koopa Klaw (Air)

Start

16

End

18

Total

59 frames

Notes

scratch can do 12, 10, or 8% damage. when grabbed, bite does 4%, forward throw does 13%, and back throw does 9%

Bowser Bomb

Start

42

End

47

Total

106 frames

Notes

data assumes down b lands on same height platform it started

Bowser Bomb (Air)

Start

32

End

0

Total

0 frames

Notes

active until landing, then 60 frames of endlag

Whirling Fortress

Start

5

End

46

Total

79 frames

Notes

invincible frames 1-4

Whirling Fortress (Air)

Start

5

End

46

Total

49 frames

Notes

can also do 3% damage. all hitboxes connecting will result in 29% damage. able to grab edge 13 frames before freefall if started in the air

Grab/Throw

Grab

Start

9

End

10

Total

40 frames

Dashgrab

Start

10

End

12

Total

50 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

0

End

0

Total

59 frames

Back throw

There is no GIF available

Start

0

End

0

Total

39 frames

Up throw

There is no GIF available

Start

11

End

28

Total

43 frames

Down throw

There is no GIF available

Start

0

End

0

Total

39 frames

Dodge

Spotdodge

Start

4

End

24

Total

42 frames

Airdodge

Start

2

End

Total

49 frames

Roll backwards

Start

4

End

19

Total

39 frames

Roll forwards

Start

4

End

19

Total

39 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 18-19 (Behind), 25-26 (Front) Invincible: 1-26

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 10-11 (Front), 26-27 (Behind) Invincible: 1-27

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 16 Distance: 14.2 ft Invincible: 1-19

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 13 Distance: 9.4 ft Invincible: 1-27

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 12 Distance: 13.4 ft Invincible: 1-27 (If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame)

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 10 Distance: 9.4 ft Invincible: 1-19

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 14 Distance: 13.8 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 8 Distance: 13.6 ft Invincible: 1-20

Uncategorised

unknown

There is no GIF available

Start

End

Total

0 frames