Bowser - Up Smash

Hitbox Viewer
Animation by Emi House
1/
FPS
f16–21
f30–30
Frame Data
First Active16
Last Active30
Total59 frames
Damage17 / 20 / 12%
IASA53
Attributes
NameValue
Start16
End30
Total Frames59
IASA53
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 16 - 21
NameValue
Hitbox
id1
Damage17
Angle90
Base Knockback40
Knockback Growth86
Set Knockback0
EffectSlash
Hitlag Attacker9
Hitlag Defender9 (6 Crouched)
Shieldstun9
NameValue
Hitbox
id0
Damage20
Angle90
Base Knockback40
Knockback Growth86
Set Knockback0
EffectSlash
Hitlag Attacker10
Hitlag Defender10 (6 Crouched)
Shieldstun10
Frames: 30 - 30
NameValue
HitboxAll Hitboxes
Damage12
Angle74
Base Knockback60
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser7%
Captain Falcon5%
Donkey Kong6%
Dr. Mario5%
Falco3%
Fox2%
Ganondorf6%
Ice Climbers4%
Jigglypuff1%
Kirby2%
Link5%
Luigi5%
Mario5%
Marth4%
Mewtwo3%
Mr. Game & Watch1%
Ness4%
Peach4%
Pichu0%
Pikachu3%
Roy3%
Samus6%
Sheik4%
Yoshi6%
Young Link3%
Zelda4%
Crouch-Cancel
120 units of knockback
Bowser45%
Captain Falcon41%
Donkey Kong44%
Dr. Mario40%
Falco34%
Fox33%
Ganondorf42%
Ice Climbers37%
Jigglypuff29%
Kirby31%
Link41%
Luigi40%
Mario40%
Marth36%
Mewtwo36%
Mr. Game & Watch29%
Ness38%
Peach37%
Pichu27%
Pikachu34%
Roy36%
Samus43%
Sheik37%
Yoshi42%
Young Link36%
Zelda37%