Link

Grounded

Jab 1

Start

6

End

8

Total

24 frames

IASA

20

Jab 2

Start

6

End

7

Total

21 frames

IASA

17

Jab 3

Start

6

End

10

Total

49 frames

IASA

32

Rapid Jabs

Start

9

End

10

Total

34 frames

Notes

7 frame startup, then a 34 frame loop for each hit on frames 2-3, then an additional 10 frames of endlag for rapid jab ending

Dashattack

Start

7

End

12

Total

53 frames

IASA

40

Up Smash

Start

11

End

43

Total

60 frames

IASA

52

Notes

first hit is frames 11-15 and does 4% damage, second hit is frames 26-28 and does 2% damage, and hit 3 is frames 41-43 and can do 10% or 9% damage

Forward Smash

Start

15

End

18

Total

49 frames

Notes

second hit active frames 10-13, 59 frames total with an IASA Frame 50 and does 18% damage

Forward Smash 2

Start

10

End

13

Total

59 frames

IASA

50

Notes

Shield stun: 18 shield hit lag: 8 Adantage: -28

Down Smash

Start

9

End

23

Total

49 frames

IASA

42

Tilt

Forward Tilt

Start

16

End

19

Total

39 frames

Up Tilt

Start

9

End

15

Total

29 frames

Down Tilt

Start

14

End

16

Total

39 frames

IASA

30

Air

Hookshot

Start

11

End

18

Total

59 frames

Land Lag

30

Notes

Hook to a wall: 11-19 Jumping from hookwall: 1-8 (depending on how far from the point of hooking you are, or if you're dangling) Jump duration: 36 Fastfall anytime (unless you air dodged upward) Landfallspeciallag: 4

Neutral Air

Start

4

End

39

Total

41 frames

Auto Cancel Before

4

Auto Cancel After

31

IASA

36

L-Canceled Land Lag

7

Land Lag

15

Up Air

Start

5

End

49

Total

69 frames

Auto Cancel Before

5

Auto Cancel After

55

IASA

60

L-Canceled Land Lag

15

Land Lag

30

Back Air

Start

6

End

23

Total

39 frames

Auto Cancel Before

1

Auto Cancel After

28

IASA

30

L-Canceled Land Lag

7

Land Lag

15

Forward Air

Start

14

End

33

Total

55 frames

Auto Cancel Before

1

Auto Cancel After

50

L-Canceled Land Lag

7

Land Lag

15

Down Air

Start

13

End

64

Total

89 frames

Auto Cancel Before

13

Auto Cancel After

64

IASA

80

L-Canceled Land Lag

25

Land Lag

50

Special

Bow

Start

18

End

78

Total

42 frames

Notes

total time for full charge+release = 84 frames. 24 frames of endlag upon release. damage increases the longer the charge (will do 1% if very close upon release)

Boomerang

Start

27

End

168

Total

45 frames

Notes

boomerang active for 141-171 frames. catch duration 19 frames. can also do 14% damage

Boomerang (Air)

Start

27

End

168

Total

45 frames

Notes

boomerang active for 141-171 frames. catch duration 19 frames. can also do 14% damage

Bomb

Start

39

End

316

Total

316 frames

Notes

bomb duration from end of pull (startup) is 277 frames

Bomb (Air)

Start

39

End

316

Total

316 frames

Notes

bomb duration from end of pull (startup) is 277 frames

Spin Attack

Start

8

End

41

Total

79 frames

Notes

weak hit has 4 frames shieldstun

Spin Attack (Air)

Start

8

End

50

Total

79 frames

Land Lag

24

Notes

5 total hits, first can do 4 or 6%, next 3 do 2%, last one can do 4 or 6%

Grab/Throw

Grab

Start

11

End

13

Total

85 frames

Notes

Hook hitbox is from frame 11-17

Dashgrab

Start

12

End

17

Total

95 frames

Notes

Hook hitbox from frame 12-17, close grab only on frame 12.

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

12

End

15

Total

39 frames

Back throw

There is no GIF available

Start

11

End

15

Total

39 frames

Up throw

There is no GIF available

Start

26

End

26

Total

49 frames

Down throw

There is no GIF available

Start

22

End

23

Total

49 frames

Dodge

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Roll backwards

Start

4

End

19

Total

37 frames

Roll forwards

Start

4

End

19

Total

37 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 19-20 (Front), 28-29 (Behind) Invincible: 1-29

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 15-16 (Behind), 24-26 (Front) Invincible: 1-26

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 11 Distance: 13.8 ft Invincible: 1-24

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 8 Distance: 14 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 11 Distance: 14.4 ft Invincible: 1-31

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 12 Distance: 14.2 ft Invincible: 1-25

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 11 Distance: 16.2 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 9 Distance: 16.2 ft Invincible: 1-20

Uncategorised

unknown

There is no GIF available

Start

End

Total

0 frames