Link
Grounded
Rapid Jabs
Start
9
End
10
Total
34 frames
NAME | VALUE |
---|---|
Notes | 7 frame startup, then a 34 frame loop for each hit on frames 2-3, then an additional 10 frames of endlag for rapid jab ending |
Up Smash
Start
11
End
43
Total
60 frames
NAME | VALUE |
---|---|
IASA | 45 |
Notes | first hit is frames 11-15 and does 4% damage, second hit is frames 26-28 and does 2% damage, and hit 3 is frames 41-43 and can do 10% or 9% damage |
Forward Smash
Start
15
End
18
Total
49 frames
NAME | VALUE |
---|---|
Notes | second hit active frames 10-13, 59 frames total with an IASA Frame 50 and does 18% damage |
Forward Smash 2
Start
10
End
13
Total
59 frames
NAME | VALUE |
---|---|
IASA | 50 |
Notes | Shield stun: 18 shield hit lag: 8 Adantage: -28 |
Tilt
Air
Hookshot
Start
11
End
18
Total
59 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | Hook to a wall: 11-19 Jumping from hookwall: 1-8 (depending on how far from the point of hooking you are, or if you're dangling) Jump duration: 36 Fastfall anytime (unless you air dodged upward) Landfallspeciallag: 4 |
Neutral Air
Start
4
End
39
Total
41 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 31 |
IASA | 36 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Up Air
Start
5
End
49
Total
69 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 5 |
Auto Cancel After | 55 |
IASA | 60 |
L-Canceled Land Lag | 15 |
Land Lag | 30 |
Back Air
Start
6
End
23
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 1 |
Auto Cancel After | 28 |
IASA | 30 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Forward Air
Start
14
End
33
Total
55 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 1 |
Auto Cancel After | 50 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Down Air
Start
13
End
64
Total
89 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 13 |
Auto Cancel After | 64 |
IASA | 80 |
L-Canceled Land Lag | 25 |
Land Lag | 50 |
Special
Bow
Start
18
End
78
Total
42 frames
NAME | VALUE |
---|---|
Notes | total time for full charge+release = 84 frames. 24 frames of endlag upon release. damage increases the longer the charge (will do 1% if very close upon release) |
Boomerang
Start
27
End
168
Total
45 frames
NAME | VALUE |
---|---|
Notes | boomerang active for 141-171 frames. catch duration 19 frames. can also do 14% damage |
Boomerang (Air)
Start
27
End
168
Total
45 frames
NAME | VALUE |
---|---|
Notes | boomerang active for 141-171 frames. catch duration 19 frames. can also do 14% damage |
Bomb
Start
39
End
316
Total
316 frames
NAME | VALUE |
---|---|
Notes | bomb duration from end of pull (startup) is 277 frames |
Bomb (Air)
Start
39
End
316
Total
316 frames
NAME | VALUE |
---|---|
Notes | bomb duration from end of pull (startup) is 277 frames |
Spin Attack (Air)
Start
8
End
50
Total
79 frames
NAME | VALUE |
---|---|
Land Lag | 24 |
Notes | 5 total hits, first can do 4 or 6%, next 3 do 2%, last one can do 4 or 6% |
Grab/Throw
Dashgrab
Start
12
End
17
Total
95 frames
NAME | VALUE |
---|---|
Notes | Hook hitbox from frame 12-17, close grab only on frame 12. |
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 16.2 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 16.2 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 19-20 (Front), 28-29 (Behind) Invincible: 1-29 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 15-16 (Behind), 24-26 (Front) Invincible: 1-26 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 13.8 ft Invincible: 1-24 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 8 Distance: 14 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 14.4 ft Invincible: 1-31 |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 12 Distance: 14.2 ft Invincible: 1-25 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |
Uncategorised