Fox
Grounded
Tilt
Air
Neutral Air
Start
4
End
31
Total
49 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 36 |
IASA | 42 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Up Air
Start
8
End
14
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 8 |
Auto Cancel After | 25 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Back Air
Start
4
End
19
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 22 |
IASA | 38 |
L-Canceled Land Lag | 10 |
Land Lag | 20 |
Forward Air
Start
6
End
45
Total
59 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 48 |
IASA | 53 |
L-Canceled Land Lag | 11 |
Land Lag | 22 |
Down Air
Start
5
End
27
Total
49 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 5 |
Auto Cancel After | 33 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Special
Blaster
Start
10
End
44
Total
36 frames
NAME | VALUE |
---|---|
Notes | repeating shots come out every 10 frames. lasers last 34 frames |
Fox Illusion
Start
22
End
25
Total
63 frames
NAME | VALUE |
---|---|
Notes | shorten frames: 20-21 for shortest, 22 for middle, 23 for longest. can grab edge frame 29 |
Fox Illusion (Air)
Start
22
End
25
Total
63 frames
NAME | VALUE |
---|---|
Land Lag | 20 |
Notes | shorten frames: 20-21 for shortest, 22 for middle, 23 for longest. can grab edge frame 29 |
Reflector
Start
1
End
1
Total
3 frames
NAME | VALUE |
---|---|
Notes | able to be jump cancelled frames 4-21. reflects frames 4 to release+1. when landed, fox is in 5 frames of hitlag. normally has 19 frames endlag |
Reflector (Air)
Start
1
End
1
Total
3 frames
NAME | VALUE |
---|---|
Notes | able to be jump cancelled frames 4-21. reflects frames 4 to release+1. when landed, fox is in 5 frames of hitlag. normally has 19 frames endlag |
Fire Fox
Start
20
End
72
Total
92 frames
NAME | VALUE |
---|---|
Land Lag | 6 |
Notes | 7 hits frames 20-32 of 2% each, then strong hit frames 43-72. direction based on aim at frame 42. can grab edge before moving as early as frame 16. can grab edge after moving once hitbox is inactive. 3 frames LFS lag |
Fire Fox (Air)
Start
20
End
72
Total
92 frames
NAME | VALUE |
---|---|
Land Lag | 6 |
Notes | 7 hits frames 20-32 of 2% each, then strong hit frames 43-72. direction based on aim at frame 42. can grab edge before moving as early as frame 16. can grab edge after moving once hitbox is inactive. 3 frames LFS lag |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 12.6 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 12.6 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 17-19 (Front), 24-26 (Behind) Invincible: 1-26 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 11 ft Invincible: 1-19 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 8 Distance: 11 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 12 Distance: 11.2 ft Invincible: 12-29 (Not a typo. If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame) |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 5 Distance: 11 ft Invincible: 1-24 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |
Uncategorised
Jump
There is no GIF available
Start
End
Total
0 frames
NAME | VALUE |
---|---|
Notes | Jump squad: 3 frames Can wall jump: true Jump force: 3.68 Jump height: 27.62875 Short hop jump force: 2.1 Short hop jump height: 8.565706522 |