Mewtwo

Grounded

Jab 1

Start

8

End

8

Total

29 frames

IASA

26

Rapid Jabs

Start

7

End

49

Total

50 frames

Notes

rapid jab takes 7 frames to start, then an addition 7 frames for the first hitbox to come out. Single frame hitbox comes out every 7 frames. After last hitbox there is an additional 13 frame cooldown

Dashattack

Start

10

End

29

Total

49 frames

IASA

38

Up Smash

Start

9

End

38

Total

79 frames

IASA

70

Forward Smash

Start

18

End

19

Total

59 frames

IASA

52

Down Smash

Start

20

End

21

Total

59 frames

IASA

38

Tilt

Forward Tilt

Start

6

End

8

Total

31 frames

IASA

29

Forward Tilt (Up)

Start

6

End

8

Total

31 frames

IASA

29

Forward Tilt (Down)

Start

6

End

8

Total

31 frames

IASA

29

Up Tilt

Start

6

End

11

Total

31 frames

IASA

28

Down Tilt

Start

5

End

7

Total

29 frames

IASA

20

Air

Neutral Air

Start

5

End

42

Total

54 frames

Auto Cancel Before

5

Auto Cancel After

43

IASA

45

L-Canceled Land Lag

13

Land Lag

26

Up Air

Start

9

End

11

Total

37 frames

Auto Cancel Before

4

Auto Cancel After

32

IASA

35

L-Canceled Land Lag

10

Land Lag

20

Back Air

Start

12

End

15

Total

31 frames

Auto Cancel Before

3

Auto Cancel After

29

L-Canceled Land Lag

14

Land Lag

28

Forward Air

Start

5

End

7

Total

39 frames

Auto Cancel Before

1

Auto Cancel After

34

IASA

36

L-Canceled Land Lag

12

Land Lag

25

Down Air

Start

18

End

21

Total

57 frames

Auto Cancel Before

6

Auto Cancel After

44

IASA

47

L-Canceled Land Lag

14

Land Lag

28

Special

Shadow Ball

Start

17

End

17

Total

26 frames

Notes

Shadow Ball lasts 69 frames. fully charged takes 100 frames

Confusion

Start

12

End

15

Total

55 frames

Notes

reflects frames 12-27

Confusion (Air)

Start

12

End

15

Total

55 frames

Notes

reflects frames 12-27

Disable

Start

15

End

21

Total

41 frames

Disable (Air)

Start

15

End

21

Total

41 frames

Teleport

Start

7

End

17

Total

32 frames

Notes

no hitbox, active refers to appearing/disapear

Teleport (Air)

Start

7

End

17

Total

32 frames

Notes

no hitbox, active refers to appearing/disapear

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

9

End

10

Total

40 frames

Pummel

Start

End

Total

0 frames

Forward throw

Start

0

End

0

Total

74 frames

Back throw

Start

0

End

0

Total

49 frames

Up throw

Start

0

End

0

Total

69 frames

Down throw

Start

15

End

24

Total

49 frames

Dodge

Spotdodge

Start

2

End

21

Total

37 frames

Airdodge

Start

0

End

Total

39 frames

Roll backwards

Start

4

End

20

Total

37 frames

Roll forwards

Start

4

End

22

Total

37 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 18-31 (Both Sides) Invincible: 1-31

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 20-35 (Both Sides) Invincible: 1-35

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-21 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-19 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-22 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-24 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 17 Distance: 13.6 ft Invincible: 1-20 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 17 Distance: 13.4 ft Invincible: 1-20 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)