Mewtwo

Grounded

Jab 1

Start

8

End

8

Total

29 frames

IASA26

Rapid Jabs

Start

7

End

49

Total

50 frames

Notesrapid jab takes 7 frames to start, then an addition 7 frames for the first hitbox to come out. Single frame hitbox comes out every 7 frames. After last hitbox there is an additional 13 frame cooldown

Dashattack

Start

10

End

29

Total

49 frames

IASA38

Up Smash

Start

9

End

38

Total

79 frames

IASA70

Forward Smash

Start

18

End

19

Total

59 frames

IASA52

Down Smash

Start

20

End

21

Total

59 frames

IASA38

Tilt

Forward Tilt

Start

6

End

8

Total

31 frames

IASA29

Forward Tilt (Up)

Start

6

End

8

Total

31 frames

IASA29

Forward Tilt (Down)

Start

6

End

8

Total

31 frames

IASA29

Up Tilt

Start

6

End

11

Total

31 frames

IASA28

Down Tilt

Start

5

End

7

Total

29 frames

IASA20

Air

Neutral Air

Start

5

End

42

Total

54 frames

Auto Cancel Before5
Auto Cancel After43
IASA45
L-Canceled Land Lag13
Land Lag26

Up Air

Start

9

End

11

Total

37 frames

Auto Cancel Before4
Auto Cancel After32
IASA35
L-Canceled Land Lag10
Land Lag20

Back Air

Start

12

End

15

Total

31 frames

Auto Cancel Before3
Auto Cancel After29
L-Canceled Land Lag14
Land Lag28

Forward Air

Start

5

End

7

Total

39 frames

Auto Cancel Before1
Auto Cancel After34
IASA36
L-Canceled Land Lag12
Land Lag25

Down Air

Start

18

End

21

Total

57 frames

Auto Cancel Before6
Auto Cancel After44
IASA47
L-Canceled Land Lag14
Land Lag28

Special

Shadow Ball

Start

17

End

17

Total

26 frames

NotesShadow Ball lasts 69 frames. fully charged takes 100 frames

Confusion

Start

12

End

15

Total

55 frames

Notesreflects frames 12-27

Confusion (Air)

Start

12

End

15

Total

55 frames

Notesreflects frames 12-27

Disable

Start

15

End

21

Total

41 frames

Disable (Air)

Start

15

End

21

Total

41 frames

Teleport

Start

7

End

17

Total

32 frames

Notesno hitbox, active refers to appearing/disapear

Teleport (Air)

Start

7

End

17

Total

32 frames

Notesno hitbox, active refers to appearing/disapear

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

9

End

10

Total

40 frames

Pummel

Start

End

Total

0 frames

Forward throw

Start

0

End

0

Total

74 frames

Back throw

Start

0

End

0

Total

49 frames

Up throw

Start

0

End

0

Total

69 frames

Down throw

Start

15

End

24

Total

49 frames

Dodge

Spotdodge

Start

2

End

21

Total

37 frames

Airdodge

Start

0

End

Total

39 frames

Roll backwards

Start

4

End

20

Total

37 frames

Roll forwards

Start

4

End

22

Total

37 frames

Getups/Techs

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 17 Distance: 13.6 ft Invincible: 1-20 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 17 Distance: 13.4 ft Invincible: 1-20 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 18-31 (Both Sides) Invincible: 1-31

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 20-35 (Both Sides) Invincible: 1-35

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-21 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-19 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-22 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-24 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1