Mewtwo
Grounded
Rapid Jabs
Start
7
End
49
Total
50 frames
NAME | VALUE |
---|---|
Notes | rapid jab takes 7 frames to start, then an addition 7 frames for the first hitbox to come out. Single frame hitbox comes out every 7 frames. After last hitbox there is an additional 13 frame cooldown |
Tilt
Air
Neutral Air
Start
5
End
42
Total
54 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 5 |
Auto Cancel After | 43 |
IASA | 45 |
L-Canceled Land Lag | 13 |
Land Lag | 26 |
Up Air
Start
9
End
11
Total
37 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 32 |
IASA | 35 |
L-Canceled Land Lag | 10 |
Land Lag | 20 |
Back Air
Start
12
End
15
Total
31 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 29 |
L-Canceled Land Lag | 14 |
Land Lag | 28 |
Forward Air
Start
5
End
7
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 1 |
Auto Cancel After | 34 |
IASA | 36 |
L-Canceled Land Lag | 12 |
Land Lag | 25 |
Down Air
Start
18
End
21
Total
57 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 44 |
IASA | 47 |
L-Canceled Land Lag | 14 |
Land Lag | 28 |
Special
Shadow Ball
Start
17
End
17
Total
26 frames
NAME | VALUE |
---|---|
Notes | Shadow Ball lasts 69 frames. fully charged takes 100 frames |
Teleport (Air)
Start
7
End
17
Total
32 frames
NAME | VALUE |
---|---|
Notes | no hitbox, active refers to appearing/disapear |
Grab/Throw
Dodge
Getups/Techs
Getup-Attack (Back)
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 18-31 (Both Sides) Invincible: 1-31 |
Getup-Attack (Stomach)
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 20-35 (Both Sides) Invincible: 1-35 |
Getup-Roll Forward (Back)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-21 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off) |
Getup-Roll Forward (Stomach)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-19 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off) |
Getup-Roll Backward (Back)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-22 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame) |
Getup-Roll Backward (Stomach)
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-24 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame) |
Tech-Wall
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |
Tech-Roll Forward
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 17 Distance: 13.6 ft Invincible: 1-20 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off) |
Tech-Roll Backward
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 17 Distance: 13.4 ft Invincible: 1-20 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame) |