Sheik

Grounded

Jab 1

Start

2

End

3

Total

17 frames

IASA16

Jab 2

Start

2

End

4

Total

17 frames

IASA16

Rapid Jabs

Start

2

End

33

Total

35 frames

Notesloop has an additional 6 frames startup and 8 frames endlag. 6 hits in each loop, frames 2-3, 8-9, 14-15, 20-21, 26-27, 32-33

Dashattack

Start

6

End

12

Total

37 frames

IASA36

Up Smash

Start

12

End

16

Total

47 frames

IASA40

Forward Smash

Start

12

End

29

Total

50 frames

IASA46

Down Smash

Start

5

End

24

Total

49 frames

IASA46

Tilt

Forward Tilt

Start

5

End

10

Total

29 frames

IASA27

Up Tilt

Start

5

End

24

Total

33 frames

IASA26

Down Tilt

Start

5

End

8

Total

29 frames

IASA28

Air

Neutral Air

Start

3

End

30

Total

48 frames

Auto Cancel Before3
Auto Cancel After30
IASA42
L-Canceled Land Lag8
Land Lag16

Up Air

Start

5

End

20

Total

39 frames

Auto Cancel Before5
Auto Cancel After29
IASA37
L-Canceled Land Lag12
Land Lag24

Back Air

Start

4

End

19

Total

37 frames

Auto Cancel Before4
Auto Cancel After24
L-Canceled Land Lag8
Land Lag16

Forward Air

Start

5

End

7

Total

33 frames

Auto Cancel Before5
Auto Cancel After10
L-Canceled Land Lag8
Land Lag16

Down Air

Start

15

End

33

Total

48 frames

Auto Cancel Before3
Auto Cancel After48
L-Canceled Land Lag10
Land Lag20

Special

Needle Storm

Start

4

End

19

Total

40 frames

Notesdata refers to fully charged needles. 6 needles total

Needle Storm (Air)

Start

11

End

26

Total

39 frames

Notesdata refers to fully charged needles. 6 needles total

Chain

Start

22

End

65

Total

75 frames

Notescomes out frame 22, fully extended frame 34, can retract as early as frame 44, pull hitbox frames 19-31 with 10 frames endlag

Chain (Air)

Start

22

End

65

Total

75 frames

Notescomes out frame 22, fully extended frame 34, can retract as early as frame 44, pull hitbox frames 19-31 with 10 frames endlag

Transform

Start

27

End

36

Total

62 frames

Notesinvulnerable frames 27-36, becomes zelda on frame 37

Transform (Air)

Start

27

End

36

Total

62 frames

Notesinvulnerable frames 27-36, becomes zelda on frame 37

Vanish

Start

36

End

42

Total

94 frames

Land Lag30
Notesinvulnerable frames 18-55. choose direction at frame 35

Up B (Air)

Start

36

End

42

Total

94 frames

Land Lag30
NotesInvincible: 18-55 Landfallspeciallag: 4 The frame of choosing direction: 35

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

8

End

9

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

20

End

23

Total

47 frames

Back throw

There is no GIF available

Start

15

End

19

Total

47 frames

Up throw

There is no GIF available

Start

19

End

22

Total

57 frames

Down throw

There is no GIF available

Start

31

End

35

Total

57 frames

Dodge

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Getups/Techs

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 10 Distance: 16.2 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 6 Distance: 16.2 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 17-19 (Front), 24-26 (Behind) Invincible: 1-26

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 16-17 (Behind), 20-21 (Front) Invincible: 1-21

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 10 Distance: 11.4 ft Invincible: 1-19

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 7 Distance: 11.4 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 11 Distance: 11.4 ft Invincible: 1-22 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-19

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1