Sheik

Grounded

Jab 1

Start

2

End

3

Total

17 frames

IASA

16

Jab 2

Start

2

End

4

Total

17 frames

IASA

16

Rapid Jabs

Start

2

End

33

Total

35 frames

Notes

loop has an additional 6 frames startup and 8 frames endlag. 6 hits in each loop, frames 2-3, 8-9, 14-15, 20-21, 26-27, 32-33

Dashattack

Start

6

End

12

Total

37 frames

IASA

36

Up Smash

Start

12

End

16

Total

47 frames

IASA

40

Forward Smash

Start

12

End

29

Total

50 frames

IASA

46

Down Smash

Start

5

End

24

Total

49 frames

IASA

46

Tilt

Forward Tilt

Start

5

End

10

Total

29 frames

IASA

27

Up Tilt

Start

5

End

24

Total

33 frames

IASA

26

Down Tilt

Start

5

End

8

Total

29 frames

IASA

28

Air

Neutral Air

Start

3

End

30

Total

48 frames

Auto Cancel Before

3

Auto Cancel After

30

IASA

42

L-Canceled Land Lag

8

Land Lag

16

Up Air

Start

5

End

20

Total

39 frames

Auto Cancel Before

5

Auto Cancel After

29

IASA

37

L-Canceled Land Lag

12

Land Lag

24

Back Air

Start

4

End

19

Total

37 frames

Auto Cancel Before

4

Auto Cancel After

24

L-Canceled Land Lag

8

Land Lag

16

Forward Air

Start

5

End

7

Total

33 frames

Auto Cancel Before

5

Auto Cancel After

10

L-Canceled Land Lag

8

Land Lag

16

Down Air

Start

15

End

33

Total

48 frames

Auto Cancel Before

3

Auto Cancel After

48

L-Canceled Land Lag

10

Land Lag

20

Special

Needle Storm

Start

4

End

19

Total

40 frames

Notes

data refers to fully charged needles. 6 needles total

Needle Storm (Air)

Start

11

End

26

Total

39 frames

Notes

data refers to fully charged needles. 6 needles total

Chain

Start

22

End

65

Total

75 frames

Notes

comes out frame 22, fully extended frame 34, can retract as early as frame 44, pull hitbox frames 19-31 with 10 frames endlag

Chain (Air)

Start

22

End

65

Total

75 frames

Notes

comes out frame 22, fully extended frame 34, can retract as early as frame 44, pull hitbox frames 19-31 with 10 frames endlag

Transform

Start

27

End

36

Total

62 frames

Notes

invulnerable frames 27-36, becomes zelda on frame 37

Transform (Air)

Start

27

End

36

Total

62 frames

Notes

invulnerable frames 27-36, becomes zelda on frame 37

Vanish

Start

36

End

42

Total

94 frames

Land Lag

30

Notes

invulnerable frames 18-55. choose direction at frame 35

Up B (Air)

Start

36

End

42

Total

94 frames

Land Lag

30

Notes

Invincible: 18-55 Landfallspeciallag: 4 The frame of choosing direction: 35

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

8

End

9

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

20

End

23

Total

47 frames

Back throw

There is no GIF available

Start

15

End

19

Total

47 frames

Up throw

There is no GIF available

Start

19

End

22

Total

57 frames

Down throw

There is no GIF available

Start

31

End

35

Total

57 frames

Dodge

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 17-19 (Front), 24-26 (Behind) Invincible: 1-26

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 16-17 (Behind), 20-21 (Front) Invincible: 1-21

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 10 Distance: 11.4 ft Invincible: 1-19

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 7 Distance: 11.4 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 11 Distance: 11.4 ft Invincible: 1-22 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-19

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 10 Distance: 16.2 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 6 Distance: 16.2 ft Invincible: 1-20