Sheik
Grounded
Rapid Jabs
Start
2
End
33
Total
35 frames
NAME | VALUE |
---|---|
Notes | loop has an additional 6 frames startup and 8 frames endlag. 6 hits in each loop, frames 2-3, 8-9, 14-15, 20-21, 26-27, 32-33 |
Tilt
Air
Neutral Air
Start
3
End
30
Total
48 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 30 |
IASA | 42 |
L-Canceled Land Lag | 8 |
Land Lag | 16 |
Up Air
Start
5
End
20
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 5 |
Auto Cancel After | 29 |
IASA | 37 |
L-Canceled Land Lag | 12 |
Land Lag | 24 |
Back Air
Start
4
End
19
Total
37 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 24 |
L-Canceled Land Lag | 8 |
Land Lag | 16 |
Forward Air
Start
5
End
7
Total
33 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 5 |
Auto Cancel After | 10 |
L-Canceled Land Lag | 8 |
Land Lag | 16 |
Down Air
Start
15
End
33
Total
48 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 48 |
L-Canceled Land Lag | 10 |
Land Lag | 20 |
Special
Needle Storm
Start
4
End
19
Total
40 frames
NAME | VALUE |
---|---|
Notes | data refers to fully charged needles. 6 needles total |
Needle Storm (Air)
Start
11
End
26
Total
39 frames
NAME | VALUE |
---|---|
Notes | data refers to fully charged needles. 6 needles total |
Chain
Start
22
End
65
Total
75 frames
NAME | VALUE |
---|---|
Notes | comes out frame 22, fully extended frame 34, can retract as early as frame 44, pull hitbox frames 19-31 with 10 frames endlag |
Chain (Air)
Start
22
End
65
Total
75 frames
NAME | VALUE |
---|---|
Notes | comes out frame 22, fully extended frame 34, can retract as early as frame 44, pull hitbox frames 19-31 with 10 frames endlag |
Transform
Start
27
End
36
Total
62 frames
NAME | VALUE |
---|---|
Notes | invulnerable frames 27-36, becomes zelda on frame 37 |
Transform (Air)
Start
27
End
36
Total
62 frames
NAME | VALUE |
---|---|
Notes | invulnerable frames 27-36, becomes zelda on frame 37 |
Vanish
Start
36
End
42
Total
94 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | invulnerable frames 18-55. choose direction at frame 35 |
Up B (Air)
Start
36
End
42
Total
94 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | Invincible: 18-55 Landfallspeciallag: 4 The frame of choosing direction: 35 |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 16.2 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 16.2 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 17-19 (Front), 24-26 (Behind) Invincible: 1-26 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 16-17 (Behind), 20-21 (Front) Invincible: 1-21 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 11.4 ft Invincible: 1-19 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 7 Distance: 11.4 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 11.4 ft Invincible: 1-22 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame) |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-19 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |