Mr. Game & Watch
Grounded
Tilt
Air
Forward Air
Start
10
End
32
Total
44 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 3 |
Auto Cancel After | 44 |
L-Canceled Land Lag | 12 |
Land Lag | 25 |
Down Air
Start
12
End
38
Total
49 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 49 |
L-Canceled Land Lag | 10 |
Land Lag | 20 |
Special
Chef
Start
18
End
21
Total
49 frames
NAME | VALUE |
---|---|
Notes | pan hit is the strong hit, sausages are the weak hits. can throw more sausage every 20-34 frames. sausage lasts 80 frames total |
Judgement
Start
16
End
29
Total
49 frames
NAME | VALUE |
---|---|
Notes | The first hammer in a match cannot be a 1 or 2. The second hammer in a match cannot be a 2. Any number the hammer displays cannot be obtained again until after 2 more hammers. A death (fall or SD) will reset the rules currently applied to #3. So long as the forward B animation starts, it will count as the next number. In other words: If you input forward B on frame 1 and are hit on frame 2, it'll still count as the number coming out. 9 Hitbox is smaller than the other hitboxes check https://i.fightcore.gg/mrgame&watch/sideb9.gif |
Judgement (Air)
Start
16
End
29
Total
49 frames
NAME | VALUE |
---|---|
Notes | The first hammer in a match cannot be a 1 or 2. The second hammer in a match cannot be a 2. Any number the hammer displays cannot be obtained again until after 2 more hammers. A death (fall or SD) will reset the rules currently applied to #3. So long as the forward B animation starts, it will count as the next number. In other words: If you input forward B on frame 1 and are hit on frame 2, it'll still count as the number coming out. 9 Hitbox is smaller than the other hitboxes check https://i.fightcore.gg/mrgame&watch/sideb9.gif |
Oil Panic
Start
2
End
37
Total
49 frames
NAME | VALUE |
---|---|
Notes | percent damage is max damage game & watch can do. absorb stats: active frames 5-37, ends frame 49. will loop every 32 frames until b is let go |
Oil Panic (Air)
Start
2
End
37
Total
49 frames
NAME | VALUE |
---|---|
Notes | percent damage is max damage game & watch can do. absorb stats: active frames 5-37, ends frame 49. will loop every 32 frames until b is let go |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 7 Distance: 9.8 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 7 Distance: 9.6 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 20-21 (Front), 33-34 (Behind) Invincible: 1-34 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 20-21 (Front), 32-33 (Behind) Invincible: 1-33 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 5 Distance: 8.6 ft Invincible: 1-21 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 5 Distance: 8.8 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 5 Distance: 8.4 ft Invincible: 1-22 |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 5 Distance: 9 ft Invincible: 1-24 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |
Uncategorised