Ganondorf

Grounded

Jab 1

Start

3

End

5

Total

21 frames

IASA

19

Dashattack

Start

7

End

16

Total

39 frames

IASA

38

Up Smash

Start

21

End

29

Total

54 frames

IASA

40

Forward Smash

Start

20

End

24

Total

66 frames

IASA

60

Down Smash

Start

19

End

32

Total

49 frames

IASA

47

Tilt

Forward Tilt

Start

9

End

11

Total

29 frames

Forward Tilt (Up)

Start

9

End

11

Total

29 frames

Forward Tilt (Down)

Start

9

End

11

Total

29 frames

Up Tilt

Start

81

End

83

Total

114 frames

IASA

113

Down Tilt

Start

10

End

12

Total

35 frames

IASA

35

Air

Neutral Air

Start

7

End

21

Total

44 frames

Auto Cancel Before

4

Auto Cancel After

25

L-Canceled Land Lag

12

Land Lag

25

Up Air

Start

6

End

16

Total

33 frames

Auto Cancel Before

1

Auto Cancel After

21

IASA

30

L-Canceled Land Lag

12

Land Lag

25

Back Air

Start

10

End

15

Total

35 frames

Auto Cancel Before

7

Auto Cancel After

18

IASA

29

L-Canceled Land Lag

12

Land Lag

25

Forward Air

Start

14

End

19

Total

44 frames

Auto Cancel Before

7

Auto Cancel After

33

IASA

35

L-Canceled Land Lag

12

Land Lag

25

Down Air

Start

16

End

20

Total

44 frames

Auto Cancel Before

4

Auto Cancel After

35

IASA

38

L-Canceled Land Lag

17

Land Lag

35

Special

Warlock Punch

Start

70

End

72

Total

119 frames

IASA

117

Gerudo Dragon

Start

15

End

34

Total

79 frames

Notes

once side b collides with a player, the punch hitbox starts, active frames 3-7, with 25 frames endlag

Gerudo Dragon (Air)

Start

15

End

34

Total

79 frames

Land Lag

40

Notes

once side b collides with a player, the punch hitbox starts, active frames 3-7, with 45 frames endlag

Wizard's Foot

Start

14

End

34

Total

77 frames

Wizard's Foot (Air)

Start

15

End

29

Total

58 frames

Land Lag

57

Notes

weak hit is the landing hit frames 2-3, 57 frames total.

Dark Dive

Start

13

End

33

Total

64 frames

Land Lag

30

Notes

direction determined at frame 13. grabs edges as early as frame 45. if hits, 4 hits of 1% followed by a strong hit of 13% frames 3-25.

Dark Dive (Air)

Start

13

End

33

Total

64 frames

Land Lag

30

Notes

direction determined at frame 13. grabs edges as early as frame 45. if hits, 4 hits of 1% followed by a strong hit of 13% frames 3-25.

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

11

End

13

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

11

End

17

Total

39 frames

Back throw

There is no GIF available

Start

12

End

19

Total

49 frames

Up throw

There is no GIF available

Start

11

End

28

Total

43 frames

Down throw

There is no GIF available

Start

0

End

0

Total

39 frames

Dodge

Spotdodge

Start

2

End

20

Total

32 frames

Airdodge

Start

0

End

Total

49 frames

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 19-20 (Both Sides), 28-29 (Both Sides) Invincible: 1-29

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 20-21 (Behind), 26-27 (Front) Invincible: 1-27

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 5 Distance: 12.4 ft Invincible: 1-23

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 10 Distance: 12.4 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 5 Distance: 12.2 ft Invincible: 1-19

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 15 Distance: 12.4 ft Invincible: 1-25

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-19 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 11 Distance: 18.6 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 8 Distance: 15.2 ft Invincible: 1-20