Ganondorf
Grounded
Tilt
Air
Neutral Air
Start
7
End
21
Total
44 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 25 |
L-Canceled Land Lag | 12 |
Land Lag | 25 |
Up Air
Start
6
End
16
Total
33 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 1 |
Auto Cancel After | 21 |
IASA | 30 |
L-Canceled Land Lag | 12 |
Land Lag | 25 |
Back Air
Start
10
End
15
Total
35 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 7 |
Auto Cancel After | 18 |
IASA | 29 |
L-Canceled Land Lag | 12 |
Land Lag | 25 |
Forward Air
Start
14
End
19
Total
44 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 7 |
Auto Cancel After | 33 |
IASA | 35 |
L-Canceled Land Lag | 12 |
Land Lag | 25 |
Down Air
Start
16
End
20
Total
44 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 35 |
IASA | 38 |
L-Canceled Land Lag | 17 |
Land Lag | 35 |
Special
Gerudo Dragon
Start
15
End
34
Total
79 frames
NAME | VALUE |
---|---|
Notes | once side b collides with a player, the punch hitbox starts, active frames 3-7, with 25 frames endlag |
Gerudo Dragon (Air)
Start
15
End
34
Total
79 frames
NAME | VALUE |
---|---|
Land Lag | 40 |
Notes | once side b collides with a player, the punch hitbox starts, active frames 3-7, with 45 frames endlag |
Wizard's Foot (Air)
Start
15
End
29
Total
58 frames
NAME | VALUE |
---|---|
Land Lag | 57 |
Notes | weak hit is the landing hit frames 2-3, 57 frames total. |
Dark Dive
Start
13
End
33
Total
64 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | direction determined at frame 13. grabs edges as early as frame 45. if hits, 4 hits of 1% followed by a strong hit of 13% frames 3-25. |
Dark Dive (Air)
Start
13
End
33
Total
64 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | direction determined at frame 13. grabs edges as early as frame 45. if hits, 4 hits of 1% followed by a strong hit of 13% frames 3-25. |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 18.6 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 8 Distance: 15.2 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 19-20 (Both Sides), 28-29 (Both Sides) Invincible: 1-29 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 20-21 (Behind), 26-27 (Front) Invincible: 1-27 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 5 Distance: 12.4 ft Invincible: 1-23 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 10 Distance: 12.4 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 5 Distance: 12.2 ft Invincible: 1-19 |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 15 Distance: 12.4 ft Invincible: 1-25 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-19 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |