Ganondorf - Down Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f16–20
Frame Data
First Active16
Last Active20
Total44 frames
Damage22%
IASA38
Landing lag35 (17 L-Cancelled)
Autocancel<4 35>
Attributes
NameValue
Start16
End20
Total Frames44
IASA38
Land Lag35
L-Canceled Land Lag17
Landing Fall Special Lag
Auto Cancel Before4
Auto Cancel After35
Hitboxes
Frames: 16 - 20
NameValue
HitboxAll Hitboxes
Damage22
Angle270
Base Knockback50
Knockback Growth100
Set Knockback0
EffectElectric
Hitlag Attacker10
Hitlag Defender15 (10 Crouched)
Shieldstun11
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down

This move has more than 10 frames of hitlag , making it difficult or sometimes impossible to ASDI Down

When a character is airborne for more than 10 frames, their ECB lock expires. This pulls up their ECB, creating distance between them and the ground, which makes ASDI Down break earlier or require specific SDI inputs first
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser12%
Captain Falcon10%
Donkey Kong12%
Dr. Mario9%
Falco6%
Fox6%
Ganondorf11%
Ice Climbers8%
Jigglypuff3%
Kirby5%
Link10%
Luigi9%
Mario9%
Marth7%
Mewtwo7%
Mr. Game & Watch3%
Ness9%
Peach8%
Pichu2%
Pikachu6%
Roy7%
Samus11%
Sheik8%
Yoshi11%
Young Link7%
Zelda8%