Ganondorf - Down Air
Frame Data
First Active16
Last Active20
Total44 frames
Damage22%
IASA38
Landing lag35 (17 L-Cancelled)
Autocancel<4 35>
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 16 | 20 | 44 | 38 | 35 | 17 | 4 | 35 |
| Name | Value |
|---|---|
| Start | 16 |
| End | 20 |
| Total Frames | 44 |
| IASA | 38 |
| Land Lag | 35 |
| L-Canceled Land Lag | 17 |
| Landing Fall Special Lag | |
| Auto Cancel Before | 4 |
| Auto Cancel After | 35 |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 16 - 20 | |||||||||
| All Hitboxes | 22 | 270 | 50 | 100 | 0 | Electric | 10 | 15 (10 Crouched) | 11 |
Frames: 16 - 20
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 22 |
| Angle | 270 |
| Base Knockback | 50 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 10 |
| Hitlag Defender | 15 (10 Crouched) |
| Shieldstun | 11 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
16 - 20
All Hitboxes
Cannot use ASDI Down due to the angle being 180 or higher: (270)
This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them downThis move has more than 10 frames of hitlag , making it difficult or sometimes impossible to ASDI Down
When a character is airborne for more than 10 frames, their ECB lock expires. This pulls up their ECB, creating distance between them and the ground, which makes ASDI Down break earlier or require specific SDI inputs firstASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback