Ganondorf - Up Air

Summary

First Active6
Last Active16
Total33 frames
Damage12 / 13 / 10 / 8 / 6%
IASA30
Landing lag25 (12 L-Cancelled)
Autocancel<1 21>

Legend

Attributes

NameValue
Start6
End16
Total Frames33
IASA30
Land Lag25
L-Canceled Land Lag12
Landing Fall Special Lag
Auto Cancel Before1
Auto Cancel After21

Hitboxes

Frames: 6 - 10
NameValue
Hitbox
id1
Damage12
Angle361
Base Knockback35
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id0
Damage13
Angle361
Base Knockback35
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Frames: 11 - 13
NameValue
Hitbox
id1
Damage10
Angle30
Base Knockback30
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage12
Angle30
Base Knockback30
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Frames: 14 - 16
NameValue
Hitbox
id0
Damage8
Angle0
Base Knockback20
Knockback Growth70
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id1
Damage6
Angle0
Base Knockback20
Knockback Growth70
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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