Falco

Grounded

Jab 1

Start

2

End

3

Total

17 frames

IASA

16

Jab 2

Start

2

End

3

Total

19 frames

IASA

18

Rapid Jabs

Start

End

Total

0 frames

Dashattack

Start

4

End

17

Total

39 frames

IASA

36

Up Smash

Start

7

End

15

Total

43 frames

Forward Smash

Start

12

End

21

Total

39 frames

Down Smash

Start

6

End

10

Total

49 frames

IASA

46

Tilt

Forward Tilt

Start

5

End

9

Total

26 frames

Notes

all angles have the same stats

Forward Tilt (Up)

Start

5

End

9

Total

26 frames

Forward Tilt (Down)

Start

5

End

9

Total

26 frames

Up Tilt

Start

5

End

11

Total

23 frames

IASA

23

Down Tilt

Start

7

End

9

Total

29 frames

IASA

28

Air

Neutral Air

Start

4

End

31

Total

49 frames

Auto Cancel Before

4

Auto Cancel After

36

IASA

42

L-Canceled Land Lag

7

Land Lag

15

Up Air

Start

8

End

14

Total

39 frames

Auto Cancel Before

8

Auto Cancel After

25

IASA

36

L-Canceled Land Lag

9

Land Lag

18

Back Air

Start

4

End

19

Total

39 frames

Auto Cancel Before

4

Auto Cancel After

22

IASA

38

L-Canceled Land Lag

10

Land Lag

20

Forward Air

Start

6

End

45

Total

59 frames

Auto Cancel Before

6

Auto Cancel After

48

IASA

53

L-Canceled Land Lag

11

Land Lag

22

Down Air

Start

5

End

24

Total

49 frames

Auto Cancel Before

5

Auto Cancel After

29

L-Canceled Land Lag

9

Land Lag

18

Special

Blaster

Start

23

End

122

Total

57 frames

Notes

repeating shots come out every 24 frames. lasers last 99 frames

Blaster (Air)

Start

13

End

112

Total

42 frames

Notes

auto cancels upon landing

Falco Phantasm

Start

18

End

21

Total

59 frames

Notes

shorten frames: 16-17 for shortest, 18 for middle, 19 for longest

Falco Phantasm (Air)

Start

18

End

21

Total

59 frames

Land Lag

20

Notes

shorten frames: 16-17 for shortest, 18 for middle, 19 for longest

Reflector

Start

1

End

1

Total

3 frames

Notes

able to be jump cancelled frames 4-21. reflects frames 4 to release+1. when landed, falco is in 5 frames of hitlag. normally has 19 frames endlag

Reflector (Air)

Start

1

End

1

Total

3 frames

Notes

able to be jump cancelled frames 4-21. reflects frames 4 to release+1. when landed, falco is in 5 frames of hitlag. normally has 19 frames endlag

Fire Bird

Start

43

End

64

Total

84 frames

Land Lag

6

Notes

grabs edge starting at frame 16 (before moving), grabs edges during moving part as early as frame 65

Fire Bird (Air)

Start

43

End

64

Total

84 frames

Land Lag

6

Notes

grabs edge starting at frame 16 (before moving), grabs edges during moving part as early as frame 65

Grab/Throw

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

12

End

13

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

10

End

10

Total

33 frames

Back throw

There is no GIF available

Start

15

End

21

Total

38 frames

Up throw

There is no GIF available

Start

18

End

24

Total

38 frames

Down throw

There is no GIF available

Start

23

End

31

Total

43 frames

Dodge

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 17-19 (Front), 24-26 (Behind) Invincible: 1-26

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 6 Distance: 12.4 ft Invincible: 1-19

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 8 Distance: 12.6 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 12 Distance: 12.8 ft Invincible: 12-29 (Not a typo. If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame)

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 5 Distance: 12.6 ft Invincible: 1-24

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 9 Distance: 14.4 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 6 Distance: 14.4 ft Invincible: 1-20