Falco
Grounded
Tilt
Air
Neutral Air
Start
4
End
31
Total
49 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 36 |
IASA | 42 |
L-Canceled Land Lag | 7 |
Land Lag | 15 |
Up Air
Start
8
End
14
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 8 |
Auto Cancel After | 25 |
IASA | 36 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Back Air
Start
4
End
19
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 4 |
Auto Cancel After | 22 |
IASA | 38 |
L-Canceled Land Lag | 10 |
Land Lag | 20 |
Forward Air
Start
6
End
45
Total
59 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 6 |
Auto Cancel After | 48 |
IASA | 53 |
L-Canceled Land Lag | 11 |
Land Lag | 22 |
Down Air
Start
5
End
24
Total
49 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 5 |
Auto Cancel After | 29 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Special
Blaster
Start
23
End
122
Total
57 frames
NAME | VALUE |
---|---|
Notes | repeating shots come out every 24 frames. lasers last 99 frames |
Falco Phantasm
Start
18
End
21
Total
59 frames
NAME | VALUE |
---|---|
Notes | shorten frames: 16-17 for shortest, 18 for middle, 19 for longest |
Falco Phantasm (Air)
Start
18
End
21
Total
59 frames
NAME | VALUE |
---|---|
Land Lag | 20 |
Notes | shorten frames: 16-17 for shortest, 18 for middle, 19 for longest |
Reflector
Start
1
End
1
Total
3 frames
NAME | VALUE |
---|---|
Notes | able to be jump cancelled frames 4-21. reflects frames 4 to release+1. when landed, falco is in 5 frames of hitlag. normally has 19 frames endlag |
Reflector (Air)
Start
1
End
1
Total
3 frames
NAME | VALUE |
---|---|
Notes | able to be jump cancelled frames 4-21. reflects frames 4 to release+1. when landed, falco is in 5 frames of hitlag. normally has 19 frames endlag |
Fire Bird
Start
43
End
64
Total
84 frames
NAME | VALUE |
---|---|
Land Lag | 6 |
Notes | grabs edge starting at frame 16 (before moving), grabs edges during moving part as early as frame 65 |
Fire Bird (Air)
Start
43
End
64
Total
84 frames
NAME | VALUE |
---|---|
Land Lag | 6 |
Notes | grabs edge starting at frame 16 (before moving), grabs edges during moving part as early as frame 65 |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 14.4 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 14.4 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 17-19 (Front), 24-26 (Behind) Invincible: 1-26 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 12.4 ft Invincible: 1-19 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 8 Distance: 12.6 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 12 Distance: 12.8 ft Invincible: 12-29 (Not a typo. If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame) |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 5 Distance: 12.6 ft Invincible: 1-24 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |