Ness
Grounded
Tilt
Air
Neutral Air
Start
5
End
23
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 5 |
Auto Cancel After | 26 |
L-Canceled Land Lag | 11 |
Land Lag | 22 |
Up Air
Start
8
End
11
Total
45 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 8 |
Auto Cancel After | 26 |
IASA | 42 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Back Air
Start
10
End
19
Total
39 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 10 |
Auto Cancel After | 24 |
IASA | 36 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Forward Air
Start
8
End
24
Total
41 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 8 |
Auto Cancel After | 29 |
IASA | 40 |
L-Canceled Land Lag | 9 |
Land Lag | 18 |
Down Air
Start
20
End
28
Total
59 frames
NAME | VALUE |
---|---|
Auto Cancel Before | 20 |
Auto Cancel After | 28 |
L-Canceled Land Lag | 14 |
Land Lag | 28 |
Special
PK Flash
Start
64
End
77
Total
109 frames
NAME | VALUE |
---|---|
Notes | minimum total is 109 frames, maximum is 217. damage increases based on charge time |
PK Flash (Air)
There is no GIF available
Start
64
End
77
Total
109 frames
NAME | VALUE |
---|---|
Notes | minimum total is 109 frames, maximum is 217. damage increases based on charge time |
PK Fire (Air)
Start
20
End
40
Total
69 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | burning hits last 100 frames, hits do 2% each (no data on how many hits) |
PSI Magnet
Start
10
End
39
Total
59 frames
NAME | VALUE |
---|---|
Notes | frame data refers to minimum amount of time move can be used. 21 frames of lag upon release, 18 upon absorb |
PSI Magnet (Air)
Start
10
End
39
Total
59 frames
NAME | VALUE |
---|---|
Notes | frame data refers to minimum amount of time move can be used. 21 frames of lag upon release, 18 upon absorb |
PK Thunder
Start
19
End
139
Total
193 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | frame data refers to maxmimum time thunder can be active. 54 frames endlag once thunder is gone if it didnt hit ness. if it did, ness hitbox active frames 1-36, 70 total frames, strong hit active frames 1-12. |
PK Thunder (Air)
There is no GIF available
Start
19
End
139
Total
193 frames
NAME | VALUE |
---|---|
Land Lag | 30 |
Notes | frame data refers to maxmimum time thunder can be active. 54 frames endlag once thunder is gone if it didnt hit ness. if it did, ness hitbox active frames 1-36, 70 total frames, strong hit active frames 1-12. |
Grab/Throw
Dodge
Getups/Techs
Tech-Roll Forward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 13.2 ft Invincible: 1-20 |
Tech-Roll Backward
There is no GIF available
Start
End
Total
40 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 9 Distance: 13.2 ft Invincible: 1-20 |
Getup-Attack (Back)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 20-21 (Behind), 24-25 (Front) Invincible: 1-25 |
Getup-Attack (Stomach)
There is no GIF available
Start
End
Total
49 frames
NAME | VALUE |
---|---|
Notes | Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26 |
Getup-Roll Forward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 7 Distance: 11.4 ft Invincible: 1-21 |
Getup-Roll Forward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 6 Distance: 11.4 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 13 Distance: 11.4 ft Invincible: 1-22 |
Getup-Roll Backward (Stomach)
There is no GIF available
Start
End
Total
35 frames
NAME | VALUE |
---|---|
Notes | Horizontal Movement At: 11 Distance: 11.8 ft Invincible: 1-19 |
Tech-Wall
There is no GIF available
Start
End
Total
31 frames
NAME | VALUE |
---|---|
IASA | 6 |
Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |