Bowser - Down Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f14–15
f17–18
f20–21
f23–24
f26–27
f29–30
f32–33
f35–36
f38–39
Frame Data
First Active14
Last Active39
Total79 frames
Damage3%
IASA78
Landing lag40 (20 L-Cancelled)
Autocancel<14 69>
Attributes
NameValue
Start14
End39
Total Frames79
IASA78
Land Lag40
L-Canceled Land Lag20
Landing Fall Special Lag
Auto Cancel Before14
Auto Cancel After69
Hitboxes
Frames: 14 - 15, 17 - 18, 20 - 21, 23 - 24, 26 - 27, 29 - 30, 32 - 33, 35 - 36, 38 - 39
NameValue
HitboxAll Hitboxes
Damage3
Angle80
Base Knockback0
Knockback Growth100
Set Knockback10
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
JigglypuffNever breaks
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & WatchNever breaks
NessNever breaks
PeachNever breaks
PichuNever breaks
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks
Crouch-Cancel
120 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
JigglypuffNever breaks
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & WatchNever breaks
NessNever breaks
PeachNever breaks
PichuNever breaks
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks