Donkey Kong - Dashattack

Hitbox Viewer
Animation by Emi House
1/
FPS
f9–12
f13–20
Frame Data
First Active9
Last Active20
Total54 frames
Damage11 / 9%
Attributes
NameValue
Start9
End20
Total Frames54
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 9 - 12
NameValue
HitboxAll Hitboxes
Damage11
Angle100
Base Knockback115
Knockback Growth15
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
Frames: 13 - 20
NameValue
HitboxAll Hitboxes
Damage9
Angle100
Base Knockback0
Knockback Growth100
Set Knockback120
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser8%
Captain Falcon7%
Donkey Kong8%
Dr. Mario6%
Falco5%
Fox4%
Ganondorf7%
Ice Climbers5%
Jigglypuff3%
Kirby4%
Link7%
Luigi6%
Mario6%
Marth5%
Mewtwo5%
Mr. Game & Watch3%
Ness6%
Peach6%
Pichu3%
Pikachu5%
Roy5%
Samus7%
Sheik6%
Yoshi7%
Young Link5%
Zelda6%