Donkey Kong - Up Tilt

Hitbox Viewer
Animation by Emi House
1/ —
FPS
f6–11
Frame Data
First Active6
Last Active11
Total39 frames
Damage10 / 11 / 9%
Attributes
NameValue
Start6
End11
Total Frames39
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 6 - 11
NameValue
Hitbox
id1
Damage10
Angle100
Base Knockback40
Knockback Growth110
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage11
Angle100
Base Knockback40
Knockback Growth115
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage9
Angle100
Base Knockback40
Knockback Growth105
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser14%
Captain Falcon13%
Donkey Kong14%
Dr. Mario12%
Falco10%
Fox10%
Ganondorf13%
Ice Climbers11%
Jigglypuff8%
Kirby9%
Link13%
Luigi12%
Mario12%
Marth11%
Mewtwo11%
Mr. Game & Watch8%
Ness12%
Peach11%
Pichu7%
Pikachu10%
Roy11%
Samus13%
Sheik11%
Yoshi13%
Young Link11%
Zelda11%
Crouch-Cancel
120 units of knockback
Bowser61%
Captain Falcon57%
Donkey Kong60%
Dr. Mario56%
Falco49%
Fox48%
Ganondorf59%
Ice Climbers52%
Jigglypuff43%
Kirby46%
Link57%
Luigi56%
Mario56%
Marth51%
Mewtwo51%
Mr. Game & Watch43%
Ness54%
Peach52%
Pichu41%
Pikachu49%
Roy51%
Samus59%
Sheik52%
Yoshi58%
Young Link51%
Zelda52%