Pichu - Thunder

Hitbox Viewer
Animation by Emi House
1/
FPS
lightning
blast
Frame Data
First Active20
Last Active49
Total109 frames
Damage4 / 13%
Notes
data refers to pichu standiung still and being hit. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. when hit, hitbox lasts frames 1-9 with 60 frames endlag
Attributes
NameValue
Start20
End49
Total Frames109
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
lightning
NameValue
HitboxAll Hitboxes
Damage4
Angle94
Base Knockback80
Knockback Growth55
Set Knockback0
EffectElectric
Hitlag Attacker4
Hitlag Defender6 (4 Crouched)
Shieldstun3
blast
NameValue
HitboxAll Hitboxes
Damage13
Angle361
Base Knockback90
Knockback Growth60
Set Knockback0
EffectElectric
Hitlag Attacker7
Hitlag Defender10 (6 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser138%
Captain Falcon129%
Donkey Kong136%
Dr. Mario127%
Falco114%
Fox111%
Ganondorf133%
Ice Climbers119%
Jigglypuff101%
Kirby107%
Link129%
Luigi127%
Mario127%
Marth118%
Mewtwo117%
Mr. Game & Watch101%
Ness123%
Peach120%
Pichu97%
Pikachu114%
Roy117%
Samus133%
Sheik120%
Yoshi132%
Young Link117%
Zelda120%