Pikachu - Thunder
Frame Data
First Active20
Last Active49
Total109 frames
Damage10 / 17%
Notes
data refers to pikachu standing still and being hit. thunder will last until frame 104 if not hit. hitbox hits pikachu at 40 standing still and 51 while falling. hitbox lasts frames 1-9, 60 total
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 20 | 49 | 109 |
| Name | Value |
|---|---|
| Start | 20 |
| End | 49 |
| Total Frames | 109 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
lightning | |||||||||
| All Hitboxes | 10 | 70 | 100 | 50 | 0 | Electric | 6 | 9 (6 Crouched) | 6 |
blast | |||||||||
| All Hitboxes | 17 | 361 | 100 | 60 | 0 | Electric | 9 | 13 (8 Crouched) | 9 |
lightning
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 10 |
| Angle | 70 |
| Base Knockback | 100 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 6 |
| Hitlag Defender | 9 (6 Crouched) |
| Shieldstun | 6 |
blast
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 17 |
| Angle | 361 |
| Base Knockback | 100 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 9 |
| Hitlag Defender | 13 (8 Crouched) |
| Shieldstun | 9 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
lightning
blast
All Hitboxes
ASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback