Luigi - Down Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f10–14
Frame Data
First Active10
Last Active14
Total32 frames
Damage16%
IASA29
Landing lag18 (9 L-Cancelled)
Autocancel<6 23>
Attributes
NameValue
Start10
End14
Total Frames32
IASA29
Land Lag18
L-Canceled Land Lag9
Landing Fall Special Lag
Auto Cancel Before6
Auto Cancel After23
Hitboxes
Frames: 10 - 14
NameValue
Hitbox
id2
Damage16
Angle270
Base Knockback20
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id0
Damage16
Angle361
Base Knockback20
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id1
Damage16
Angle361
Base Knockback20
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser21%
Captain Falcon18%
Donkey Kong20%
Dr. Mario18%
Falco15%
Fox14%
Ganondorf19%
Ice Climbers16%
Jigglypuff11%
Kirby13%
Link18%
Luigi18%
Mario18%
Marth16%
Mewtwo15%
Mr. Game & Watch11%
Ness17%
Peach16%
Pichu10%
Pikachu15%
Roy15%
Samus19%
Sheik16%
Yoshi19%
Young Link15%
Zelda16%
Crouch-Cancel
120 units of knockback
Bowser55%
Captain Falcon51%
Donkey Kong54%
Dr. Mario50%
Falco43%
Fox41%
Ganondorf53%
Ice Climbers46%
Jigglypuff37%
Kirby40%
Link51%
Luigi50%
Mario50%
Marth45%
Mewtwo45%
Mr. Game & Watch37%
Ness48%
Peach46%
Pichu35%
Pikachu43%
Roy45%
Samus53%
Sheik46%
Yoshi52%
Young Link45%
Zelda46%