Luigi - Super Jump Punch

Hitbox Viewer
Animation by Emi House
1/
FPS
ground_clean
ground_late
Frame Data
First Active5
Last Active23
Total39 frames
Damage25 / 1%
Landing lag40
Notes
weak hitbox frames 6-23 and has 2 frames shieldstun. can grab edge as soon as frame 27
Attributes
NameValue
Start5
End23
Total Frames39
IASA
Land Lag40
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
ground_clean
NameValue
HitboxAll Hitboxes
Damage25
Angle90
Base Knockback70
Knockback Growth73
Set Knockback0
EffectFlame
Hitlag Attacker11
Hitlag Defender11 (7 Crouched)
Shieldstun13
ground_late
NameValue
HitboxAll Hitboxes
Damage1
Angle80
Base Knockback1
Knockback Growth1
Set Knockback0
EffectCoin
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

This move has more than 10 frames of hitlag , making it difficult or sometimes impossible to ASDI Down

When a character is airborne for more than 10 frames, their ECB lock expires. This pulls up their ECB, creating distance between them and the ground, which makes ASDI Down break earlier or require specific SDI inputs first
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser4%
Captain Falcon3%
Donkey Kong4%
Dr. Mario2%
Falco0%
Fox0%
Ganondorf3%
Ice Climbers1%
Jigglypuff0%
Kirby0%
Link3%
Luigi2%
Mario2%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness1%
Peach1%
Pichu0%
Pikachu0%
Roy0%
Samus4%
Sheik1%
Yoshi3%
Young Link0%
Zelda1%