Captain Falcon - Down Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f16–20
Frame Data
First Active16
Last Active20
Total44 frames
Damage16%
IASA38
Landing lag24 (12 L-Cancelled)
Autocancel<4 35>
Attributes
NameValue
Start16
End20
Total Frames44
IASA38
Land Lag24
L-Canceled Land Lag12
Landing Fall Special Lag
Auto Cancel Before4
Auto Cancel After35
Hitboxes
Frames: 16 - 20
NameValue
Hitbox
id1
Damage16
Angle270
Base Knockback40
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id0
Damage16
Angle270
Base Knockback40
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id2
Damage16
Angle290
Base Knockback40
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser3%
Captain Falcon2%
Donkey Kong3%
Dr. Mario2%
Falco0%
Fox0%
Ganondorf3%
Ice Climbers1%
Jigglypuff0%
Kirby0%
Link2%
Luigi2%
Mario2%
Marth1%
Mewtwo1%
Mr. Game & Watch0%
Ness1%
Peach1%
Pichu0%
Pikachu0%
Roy1%
Samus3%
Sheik1%
Yoshi3%
Young Link1%
Zelda1%
Crouch-Cancel
120 units of knockback
Bowser38%
Captain Falcon35%
Donkey Kong37%
Dr. Mario34%
Falco29%
Fox28%
Ganondorf36%
Ice Climbers31%
Jigglypuff24%
Kirby26%
Link35%
Luigi34%
Mario34%
Marth31%
Mewtwo30%
Mr. Game & Watch24%
Ness32%
Peach31%
Pichu23%
Pikachu29%
Roy30%
Samus36%
Sheik31%
Yoshi36%
Young Link30%
Zelda31%