Marth - Dolphin Slash

Hitbox Viewer
Animation by Emi House
1/
FPS
ground
Frame Data
First Active5
Last Active11
Total39 frames
Damage10 / 13%
Notes
strong hit frame 5, can do 10 or 13% damage. weak hit frames 6-11, does 7 or 6% damage
Attributes
NameValue
Start5
End11
Total Frames39
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
ground
NameValue
Hitbox
id1
Damage10
Angle74
Base Knockback60
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage13
Angle361
Base Knockback80
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id2
Damage10
Angle74
Base Knockback60
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser4%
Captain Falcon3%
Donkey Kong4%
Dr. Mario3%
Falco2%
Fox2%
Ganondorf4%
Ice Climbers2%
Jigglypuff1%
Kirby1%
Link3%
Luigi3%
Mario3%
Marth2%
Mewtwo2%
Mr. Game & Watch1%
Ness3%
Peach2%
Pichu0%
Pikachu2%
Roy2%
Samus4%
Sheik2%
Yoshi4%
Young Link2%
Zelda2%
Crouch-Cancel
120 units of knockback
Bowser78%
Captain Falcon73%
Donkey Kong77%
Dr. Mario71%
Falco63%
Fox61%
Ganondorf75%
Ice Climbers66%
Jigglypuff55%
Kirby59%
Link73%
Luigi71%
Mario71%
Marth66%
Mewtwo65%
Mr. Game & Watch55%
Ness69%
Peach67%
Pichu53%
Pikachu63%
Roy65%
Samus75%
Sheik67%
Yoshi74%
Young Link65%
Zelda67%