Kirby - Captain Falcon Special
Hitbox Viewer

1/ —
FPS
ground
air
Frame Data
Damage23 / 27%
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 0 |
| Name | Value |
|---|---|
| Start | |
| End | |
| Total Frames | 0 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
ground | |||||||||
| id0 | 23 | 361 | 30 | 102 | 0 | Flame | 10 | 10 (6 Crouched) | 12 |
| id1 | 27 | 361 | 30 | 102 | 0 | Flame | 12 | 12 (8 Crouched) | 14 |
air | |||||||||
| id0 | 23 | 361 | 40 | 102 | 0 | Flame | 10 | 10 (6 Crouched) | 12 |
| id1 | 27 | 361 | 40 | 102 | 0 | Flame | 12 | 12 (8 Crouched) | 14 |
ground
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 23 |
| Angle | 361 |
| Base Knockback | 30 |
| Knockback Growth | 102 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 10 |
| Hitlag Defender | 10 (6 Crouched) |
| Shieldstun | 12 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 27 |
| Angle | 361 |
| Base Knockback | 30 |
| Knockback Growth | 102 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 12 |
| Hitlag Defender | 12 (8 Crouched) |
| Shieldstun | 14 |
air
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 23 |
| Angle | 361 |
| Base Knockback | 40 |
| Knockback Growth | 102 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 10 |
| Hitlag Defender | 10 (6 Crouched) |
| Shieldstun | 12 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 27 |
| Angle | 361 |
| Base Knockback | 40 |
| Knockback Growth | 102 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 12 |
| Hitlag Defender | 12 (8 Crouched) |
| Shieldstun | 14 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ground
air
id0
id1
This move sends at the Sakurai Angle (361 degrees).
While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI DownedASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback