Kirby - Ganondorf Special
There is no GIF available
Summary
Damage30 / 32%
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 0 |
| Name | Value |
|---|---|
| Start | |
| End | |
| Total Frames | 0 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
ground | |||||||||
| id0 | 30 | 361 | 30 | 100 | 0 | Darkness | 13 | 13 (8 Crouched) | 15 |
| id1 | 32 | 361 | 30 | 100 | 0 | Darkness | 14 | 14 (9 Crouched) | 16 |
air | |||||||||
| id1 | 32 | 361 | 40 | 100 | 0 | Darkness | 14 | 14 (9 Crouched) | 16 |
| id0 | 30 | 361 | 40 | 100 | 0 | Darkness | 13 | 13 (8 Crouched) | 15 |
ground
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 30 |
| Angle | 361 |
| Base Knockback | 30 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Darkness |
| Hitlag Attacker | 13 |
| Hitlag Defender | 13 (8 Crouched) |
| Shieldstun | 15 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 32 |
| Angle | 361 |
| Base Knockback | 30 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Darkness |
| Hitlag Attacker | 14 |
| Hitlag Defender | 14 (9 Crouched) |
| Shieldstun | 16 |
air
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 32 |
| Angle | 361 |
| Base Knockback | 40 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Darkness |
| Hitlag Attacker | 14 |
| Hitlag Defender | 14 (9 Crouched) |
| Shieldstun | 16 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 30 |
| Angle | 361 |
| Base Knockback | 40 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Darkness |
| Hitlag Attacker | 13 |
| Hitlag Defender | 13 (8 Crouched) |
| Shieldstun | 15 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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