Luigi

Attributes

Name Value
Weight100
Gravity1.6
Walk Speed1.1
Run Speed1.34
Wavedash Length Rank1
Jump Squat4
Can Wall Jumpfalse
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start4
End37
Total Frames63
IASA59
Notes
hitboxes frames 4, 10, 16, 22, 29, 37

Source
View
Down Smashdsmash
NameValue
Start5
End15
Total Frames37
Notes
front hit frames 5-6, back hit frames 14-15

Source
View
Forward Smashfsmash
NameValue
Start12
End13
Total Frames41
Source
View
Jab 1jab1
NameValue
Start2
End3
Total Frames15
Source
View
Jab 2jab2
NameValue
Start2
End3
Total Frames17
Source
View
Jab 3jab3
NameValue
Start4
End5
Total Frames29
IASA22
Source
View
Up Smashusmash
NameValue
Start9
End11
Total Frames39
Source
View

Tilt Attacks

Down Tiltdtilt
NameValue
Start5
End8
Total Frames34
Source
View
Forward Tiltftilt
NameValue
Start4
End8
Total Frames32
IASA32
Source
View
Forward Tilt (Down)daft
NameValue
Start4
End8
Total Frames32
IASA32
Source
View
Forward Tilt (Up)uaft
NameValue
Start4
End8
Total Frames32
IASA32
Source
View
Up Tiltutilt
NameValue
Start4
End12
Total Frames29
Source
View

Aerial Attacks

Back Airbair
NameValue
Start6
End17
Total Frames28
Land lag15
Auto Cancel Before6
Auto Cancel After18
Source
View
Down Airdair
NameValue
Start10
End14
Total Frames32
IASA29
Land lag18
Auto Cancel Before6
Auto Cancel After23
Source
View
Forward Airfair
NameValue
Start7
End10
Total Frames34
IASA33
Land lag25
Auto Cancel Before2
Auto Cancel After19
Source
View
Neutral Airnair
NameValue
Start3
End31
Total Frames45
Land lag15
Auto Cancel Before3
Auto Cancel After35
Notes
weak hit frames 7-31 with 5 frames shield stun

Source
View
Up Airuair
NameValue
Start5
End7
Total Frames33
IASA30
Land lag15
Auto Cancel Before2
Auto Cancel After15
Source
View

Special Attacks

Fireballneutralb
NameValue
Start17
End67
Total Frames46
Notes
fireball lasts 50 frames

Source
View
Green Missilesideb
NameValue
Start23
End62
Total Frames92
Notes
additional 41 frames of lag upon landing. misfire is the strong hitbox, regular hitbox does between 5%-26%, depending on charge

Source
View
Green Missile (Misfire)sidebmissfire
NameValue
Start5
End44
Total Frames74
Notes
additional 41 frames of lag upon landing. misfire is the strong hitbox, regular hitbox does between 5%-26%, depending on charge

Source
View
Luigi Cyclonedownb
NameValue
Start6
End43
Total Frames79
Notes
hits frame 6-29, 43. strong hit second.

Source
View
Luigi Cyclone (Air)adownb
NameValue
Start6
End43
Total Frames79
Notes
hits frame 6-29, 43. strong hit second.

Source
View
Super Jump Punchupb
NameValue
Start5
End23
Total Frames39
Land lag40
Notes
weak hitbox frames 6-23 and has 2 frames shieldstun. can grab edge as soon as frame 27

Source
View
Super Jump Punch (Air)aupb
NameValue
Start5
End23
Total Frames39
Land lag40
Notes
weak hitbox frames 6-23 and has 2 frames shieldstun. can grab edge as soon as frame 27

Source
View

Throws

Back throwbthrow
NameValue
Total Frames66
Source
View
Down throwdthrow
NameValue
Total Frames39
Source
View
Forward throwfthrow
NameValue
Total Frames27
Source
View
Up throwuthrow
NameValue
Total Frames39
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames48
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames31
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames31
Source
View
Spotdodgespotdodge
NameValue
Start2
End15
Total Frames22
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start11
End12
Total Frames40
Source
View
Edge attackedge
NameValue
Source
View
Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 20-21 (Behind), 24-25 (Front) Invincible: 1-25

Source
View
Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26

Source
View
Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 12 Distance: 14.2 ft Invincible: 1-22

Source
View
Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 11 Distance: 14.2 ft Invincible: 1-24

Source
View
Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 14.4 ft Invincible: 1-21

Source
View
Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 14.2 ft Invincible: 1-19

Source
View
Grabgrab
NameValue
Start7
End8
Total Frames30
Source
View
Pummelpummel
NameValue
Source
View
Taunttaunt
NameValue
Start45
End45
Total Frames70
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
View
Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 10 Distance: 16.6 ft Invincible: 1-20

Source
View
Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 9 Distance: 16.6 ft Invincible: 1-20

Source
View
Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
View
Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View
unknownunknown
NameValue
Source
View

Moves Table

Name Value
NameDown Smash
Start5
End15
IASA0
Total Frames37
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
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