Ganondorf - Down Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f10–12
Frame Data
First Active10
Last Active12
Total35 frames
Damage12%
IASA35
Attributes
NameValue
Start10
End12
Total Frames35
IASA35
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 10 - 12
NameValue
Hitbox
id1
Damage12
Angle70
Base Knockback30
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id0
Damage12
Angle80
Base Knockback30
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id2
Damage12
Angle60
Base Knockback30
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser24%
Captain Falcon22%
Donkey Kong23%
Dr. Mario21%
Falco18%
Fox17%
Ganondorf23%
Ice Climbers19%
Jigglypuff15%
Kirby16%
Link22%
Luigi21%
Mario21%
Marth19%
Mewtwo19%
Mr. Game & Watch15%
Ness20%
Peach20%
Pichu14%
Pikachu18%
Roy19%
Samus23%
Sheik20%
Yoshi22%
Young Link19%
Zelda20%
Crouch-Cancel
120 units of knockback
Bowser68%
Captain Falcon63%
Donkey Kong67%
Dr. Mario62%
Falco55%
Fox53%
Ganondorf65%
Ice Climbers58%
Jigglypuff47%
Kirby51%
Link63%
Luigi62%
Mario62%
Marth57%
Mewtwo56%
Mr. Game & Watch47%
Ness60%
Peach58%
Pichu45%
Pikachu55%
Roy56%
Samus66%
Sheik58%
Yoshi65%
Young Link56%
Zelda58%