Mewtwo - Down Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f18–21
Frame Data
First Active18
Last Active21
Total57 frames
Damage14 / 16 / 15%
IASA47
Landing lag28 (14 L-Cancelled)
Autocancel<6 44>
Attributes
NameValue
Start18
End21
Total Frames57
IASA47
Land Lag28
L-Canceled Land Lag14
Landing Fall Special Lag
Auto Cancel Before6
Auto Cancel After44
Hitboxes
Frames: 18 - 21
NameValue
Hitbox
id0
Damage14
Angle270
Base Knockback10
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8
NameValue
Hitbox
id2
Damage16
Angle270
Base Knockback10
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id1
Damage15
Angle270
Base Knockback10
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser37%
Captain Falcon34%
Donkey Kong36%
Dr. Mario33%
Falco28%
Fox27%
Ganondorf35%
Ice Climbers30%
Jigglypuff24%
Kirby26%
Link34%
Luigi33%
Mario33%
Marth30%
Mewtwo29%
Mr. Game & Watch24%
Ness32%
Peach31%
Pichu22%
Pikachu28%
Roy29%
Samus35%
Sheik31%
Yoshi35%
Young Link29%
Zelda31%
Crouch-Cancel
120 units of knockback
Bowser76%
Captain Falcon70%
Donkey Kong74%
Dr. Mario69%
Falco60%
Fox58%
Ganondorf72%
Ice Climbers64%
Jigglypuff52%
Kirby56%
Link70%
Luigi69%
Mario69%
Marth63%
Mewtwo62%
Mr. Game & Watch52%
Ness66%
Peach65%
Pichu50%
Pikachu60%
Roy62%
Samus73%
Sheik65%
Yoshi72%
Young Link62%
Zelda65%