Falco

Attributes

Name Value
Weight80
Gravity3.1
Walk Speed1.4
Run Speed1.5
Wavedash Length Rank14
Jump Squat5
Can Wall Jumptrue
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start4
End17
Total Frames39
IASA36
Notes
strong hit frame 4-7

Source
View
Down Smashdsmash
NameValue
Start6
End10
Total Frames49
IASA46
Source
View
Forward Smashfsmash
NameValue
Start12
End21
Total Frames39
Notes
weak hit frame 17-21

Source
View
Jab 1jab1
NameValue
Start2
End3
Total Frames17
IASA16
Source
View
Jab 2jab2
NameValue
Start2
End3
Total Frames19
IASA18
Source
View
Up Smashusmash
NameValue
Start7
End15
Total Frames43
Notes
strong hit frame 7-10

Source
View

Tilt Attacks

Down Tiltdtilt
NameValue
Start7
End9
Total Frames29
IASA28
Source
View
Forward Tiltftilt
NameValue
Start5
End9
Total Frames26
Notes
all angles have the same stats

Source
View
Up Tiltutilt
NameValue
Start5
End11
Total Frames23
IASA23
Source
View

Aerial Attacks

Back Airbair
NameValue
Start4
End19
Total Frames39
IASA38
Land lag20
Auto Cancel Before4
Auto Cancel After22
Notes
strong hit frame 4-7

Source
View
Down Airdair
NameValue
Start5
End24
Total Frames49
Land lag18
Auto Cancel Before5
Auto Cancel After29
Notes
weak hit frames 15-24

Source
View
Forward Airfair
NameValue
Start6
End45
Total Frames59
IASA53
Land lag22
Auto Cancel Before6
Auto Cancel After48
Notes
5 hits, 2 frames each, with average 7 frames between them. % damage in descending order

Source
View
Neutral Airnair
NameValue
Start4
End31
Total Frames49
IASA42
Land lag15
Auto Cancel Before4
Auto Cancel After36
Notes
strong hit frame 4-7

Source
View
Up Airuair
NameValue
Start8
End14
Total Frames39
IASA36
Land lag18
Auto Cancel Before8
Auto Cancel After25
Notes
strong hit frame 11-14

Source
View

Special Attacks

Blasterneutralb
NameValue
Start23
End122
Total Frames57
Notes
repeating shots come out every 24 frames. lasers last 99 frames

Source
View
Blaster (Air)aneutralb
NameValue
Start13
End112
Total Frames42
Notes
auto cancels upon landing

Source
View
Falco Phantasmsideb
NameValue
Start18
End21
Total Frames59
Notes
shorten frames: 16-17 for shortest, 18 for middle, 19 for longest

Source
View
Falco Phantasm (Air)asideb
NameValue
Start18
End21
Total Frames59
Land lag20
Notes
shorten frames: 16-17 for shortest, 18 for middle, 19 for longest

Source
View
Fire Birdupb
NameValue
Start43
End64
Total Frames84
Land lag6
Notes
grabs edge starting at frame 16 (before moving), grabs edges during moving part as early as frame 65

Source
View
Fire Bird (Air)aupb
NameValue
Start43
End64
Total Frames84
Land lag6
Notes
grabs edge starting at frame 16 (before moving), grabs edges during moving part as early as frame 65

Source
View
Reflectordownb
NameValue
Start1
End1
Total Frames3
Notes
able to be jump cancelled frames 4-21. reflects frames 4 to release+1. when landed, falco is in 5 frames of hitlag. normally has 19 frames endlag

Source
View

Throws

Back throwbthrow
NameValue
Start15
End21
Total Frames38
Source
View
Down throwdthrow
NameValue
Start23
End31
Total Frames43
Source
View
Forward throwfthrow
NameValue
Start10
End10
Total Frames33
Source
View
Up throwuthrow
NameValue
Start18
End24
Total Frames38
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames49
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames31
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames31
Source
View
Spotdodgespotdodge
NameValue
Start2
End15
Total Frames22
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start12
End13
Total Frames40
Source
View
Edge attackedge
NameValue
Source
View
Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 17-19 (Front), 24-26 (Behind) Invincible: 1-26

Source
View
Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26

Source
View
Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 12 Distance: 12.8 ft Invincible: 12-29 (Not a typo. If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame)

Source
View
Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 5 Distance: 12.6 ft Invincible: 1-24

Source
View
Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 12.4 ft Invincible: 1-19

Source
View
Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 8 Distance: 12.6 ft Invincible: 1-19

Source
View
Grabgrab
NameValue
Start7
End8
Total Frames30
Source
View
Pummelpummel
NameValue
Source
View
Rapid Jabsrjab
NameValue
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
View
Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 6 Distance: 14.4 ft Invincible: 1-20

Source
View
Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 9 Distance: 14.4 ft Invincible: 1-20

Source
View
Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
View
Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View

Moves Table

Name Value
NameDown Tilt
Start7
End9
IASA28
Total Frames29
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
© 2023 FightCore - 2.1.0