Falco - Down Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f5–14
f15–24
Frame Data
First Active5
Last Active24
Total49 frames
Damage12 / 9%
Landing lag18 (9 L-Cancelled)
Autocancel<5 29>
Attributes
NameValue
Start5
End24
Total Frames49
IASA
Land Lag18
L-Canceled Land Lag9
Landing Fall Special Lag
Auto Cancel Before5
Auto Cancel After29
Hitboxes
Frames: 5 - 14
NameValue
HitboxAll Hitboxes
Damage12
Angle290
Base Knockback10
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Frames: 15 - 24
NameValue
HitboxAll Hitboxes
Damage9
Angle290
Base Knockback20
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (290)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser46%
Captain Falcon43%
Donkey Kong45%
Dr. Mario42%
Falco36%
Fox35%
Ganondorf44%
Ice Climbers38%
Jigglypuff31%
Kirby34%
Link43%
Luigi42%
Mario42%
Marth38%
Mewtwo38%
Mr. Game & Watch31%
Ness40%
Peach39%
Pichu30%
Pikachu36%
Roy38%
Samus44%
Sheik39%
Yoshi44%
Young Link38%
Zelda39%
Crouch-Cancel
120 units of knockback
Bowser90%
Captain Falcon84%
Donkey Kong89%
Dr. Mario82%
Falco73%
Fox71%
Ganondorf87%
Ice Climbers77%
Jigglypuff64%
Kirby68%
Link84%
Luigi82%
Mario82%
Marth76%
Mewtwo75%
Mr. Game & Watch64%
Ness80%
Peach78%
Pichu61%
Pikachu73%
Roy75%
Samus87%
Sheik78%
Yoshi86%
Young Link75%
Zelda78%