Falco - Falco Phantasm (Air)

Hitbox Viewer
Animation by Emi House
1/
FPS
air
Frame Data
First Active18
Last Active21
Total59 frames
Damage7%
Landing lag20
Notes
shorten frames: 16-17 for shortest, 18 for middle, 19 for longest
Attributes
NameValue
Start18
End21
Total Frames59
IASA
Land Lag20
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
air
NameValue
HitboxAll Hitboxes
Damage7
Angle270
Base Knockback70
Knockback Growth70
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser86%
Captain Falcon80%
Donkey Kong84%
Dr. Mario78%
Falco70%
Fox68%
Ganondorf82%
Ice Climbers73%
Jigglypuff61%
Kirby66%
Link80%
Luigi78%
Mario78%
Marth73%
Mewtwo72%
Mr. Game & Watch61%
Ness76%
Peach74%
Pichu59%
Pikachu70%
Roy72%
Samus83%
Sheik74%
Yoshi82%
Young Link72%
Zelda74%